Recent content by penisbuttsex11

  1. penisbuttsex11

    koth_highbridge - Sealed off bridge

    Doors to enter bridge have been removed due to popular request. You can only cap from outside now. New bridge texture Fixed control point symmetry Note: No sand displacement yet, still wip. Note: Still features the twin point.
  2. penisbuttsex11

    KotH koth_highbridge

    Doors to enter bridge have been removed due to popular request. You can only cap from outside now. New bridge texture Fixed control point symmetry Note: No sand displacement yet, still wip. Note: Still features the twin point. Read the rest of this update entry...
  3. penisbuttsex11

    koth_highbridge - Prop fixes and performance

    Fixed the props to be the same on both sides. Hopefully fixed the performance issue.
  4. penisbuttsex11

    KotH koth_highbridge

    Fixed the props to be the same on both sides. Hopefully fixed the performance issue. Read the rest of this update entry...
  5. penisbuttsex11

    KotH koth_highbridge

    Moved cp onto a small hill. Changed mid ground floor gates to two-way instead of one-way. Added porches to spawn doors. New floor texture. Read the rest of this update entry...
  6. penisbuttsex11

    koth_highbridge - Level Height and Door Changes

    Moved cp onto a small hill. Changed mid ground floor gates to two-way instead of one-way. Added porches to spawn doors. New floor texture.
  7. penisbuttsex11

    KotH koth_highbridge

    The point is a strange concept that I'm just playing with. I'm trying to keep this closed in bridge in the map because that's the fun of it, for me at least. Also the control point extends outside the tube, meaning "camping" the exterior mid, is perfectly fine, just not the interior. Only the...
  8. penisbuttsex11

    KotH koth_highbridge

    Added bomb feature to reduce camping in center point. Bomb blows every 30 seconds if someone is inside. Includes 3 second warning of flashing red lights and alarm. Read the rest of this update entry...
  9. penisbuttsex11

    koth_highbridge - Added a new feature: The Bomb

    Added bomb feature to reduce camping in center point. Bomb blows every 30 seconds if someone is inside. Includes 3 second warning of flashing red lights and alarm.
  10. penisbuttsex11

    KotH koth_highbridge

    I have had all 3 versions tested so far. I've been getting great feedback but haven't quite managed to sort out mid. Currently looking through feedback and thinking of some sort of solution that doesn't require deleting the bridge.
  11. penisbuttsex11

    KotH koth_highbridge

    Extended cap zone outside bridge. Added alternate route to bridge. Added one-way gates. Read the rest of this update entry...
  12. penisbuttsex11

    koth_highbridge - Fixed as much as I could with the given feedback

    Extended cap zone outside bridge. Added alternate route to bridge. Added one-way gates.
  13. penisbuttsex11

    KotH koth_highbridge

    Read the rest of this update entry...
  14. penisbuttsex11

    koth_highbridge a7

    Each team has one way to the control point. A bridge, leading to a pit containing the point. Once you are on the point, you cannot get out unless you use explosive jumping. Each class has had a well thought out function for this map, many being a clusterfuck in the bridge.