-Version a1a-
Updated the "to do list"
Fixes:
-Removed the error on the center/capture point of the map.
-Fixed some brushes on the corners that were inside each other.
Small Changes:
-The props on the sides have been moved to have better lights on them.
>I've also removed their shadows,
-The...
-Version a1-
-Added images and a cover
-Updated the "to do list"
>After taking screenshots on higher graphics of the map, I've realized that the props on the side of the map actually get proper light.
>I need to change the position of these props so they don't look so dark (planned for a2)
-Description:
For this map, I went with the idea of the mercenaries having a fight in a big area of sewers, for now I haven't thought of a reason of why they're fighting in the sewers (for lore & gameplay). When you take a look at the map, you will notice that there's not much of deep water or...
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