Recent content by Pacifist

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    teleport at the same time

    well forester, its basically, EVERYONE on the court is moved out. ayone the shows up later is jsut getting back on the court. I'll teset this is see how it looks.
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    teleport at the same time

    ah drat, I can not use it. since the player is relative to the space , if the person is falling or rocket jumping, he could potentially between 2 sections of trigger_teleport, which would then place him to the info_landmark.... into a wall. floor, or ceiling. unless I make the triggers, very...
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    teleport at the same time

    last thing, with info_landmark does it need to be so many units off the ground, or middle of the person, placed on the floor. How does it teleport a player in relative to its postion?
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    teleport at the same time

    yeah I had already got that idea, and it can not be avoided it seems. Luckily they are all on the same team so getting mixed a bit will not make them get stuck.
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    teleport at the same time

    Would this still work if I need the the players to teleport into an area that is smaller then the area they teleported from?
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    teleport at the same time

    I am looking to find a way to teleport many players ALL AT THE SAME TIME. I need to have it pick several destinations, much like if you respawned them. I can not use respawn because I do not want everyone to have to respawn. At the most I have the teleporter working , but as always it picks...
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    player count in area

    thanks guys. The problem with game zone player, is it counts the dead players as well. I can't have corpses being counted, it would slow the flow of people getting on the court. As for trigger multiple, it has a problem with teleporting off, it does not count you as leaving. I found a way to...
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    player count in area

    well I am going to stick with trigger_mutiple, though I do not like only add , subtract, instead of keeping an accurate account. I was hoping capture area might work, but Its a bit complicated for that.
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    player count in area

    hmmm you know a trigger multiple can be confused. say you get many people at the same time in there, or before it can re trigger. Is there another trigger that can be used that can thse jsut set the value to the math counter instead of add subtract.
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    player count in area

    lol hey forrester. Yeah go ahead and use it.
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    player count in area

    Never mind I figured it out. Trigger_multiple with filter for red team. on start touch math counter add 1 on end touch math counter subract 1 math counter outvalue to logic-case invalue logic case on 0 set hurt damage value 0 on case on 1 same thing on case on 2 same thing on...
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    player count in area

    Hi Guys. I have a problem I am trying to work through. I have a map, in a area of the map I want to allow only a certain amount of player from a team. Extra players will trigger a hurt that will last till the numbers go down. lets say. 3 players In this area, 1, 2, and 3 players will be...