Recent content by osiem

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    WiP in WiP, post your screenshots!

    Not yet, I know it's kinda silly to artpass a layout that hasn't been tested, but I've had like almost 4-year break from mapping and detailing is what I've been longing for the most, it's what made me come back. I've had a layout concept that has been growing in my head for quite a while, so I...
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    WiP in WiP, post your screenshots!

    Guess I'm finally happy with how the env lighting/skybox fits with the theme.
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    WiP in WiP, post your screenshots!

    Some detailing of Blu respawn.
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    WiP in WiP, post your screenshots!

    Some actual geometry around the point. Don't mind the environmental lightning, it's temporary.
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    WiP in WiP, post your screenshots!

    @Muddy I probably didn't lay out my thoughts precisely enough. I'm not talking about some basic sense of the – for example – layout concept. You're right, it needs to be somewhat grounded in reality. What I mean is that the focus of detailing should be put on telling some story rather than...
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    WiP in WiP, post your screenshots!

    One is already there, just didn't make it into the screenshot. ;)
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    WiP in WiP, post your screenshots!

    @sevin Thanks for your feedback, but I have to disagree. The whole part of the map you're looking at is gonna have the "build in a hurry / there is totally no secret base here" theme. In my opinion those tiles, laid carelessly only to an absolutely necessary extent fit in nicely. Also, I know...
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    WiP in WiP, post your screenshots!

    Just an oversight. :) Copied the stairs from somewhere else, it was one step too high, was gonna fix it later and forgot about it. I've updated those screenshots especially for you. :cordonedit:
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    WiP in WiP, post your screenshots!

    Been dealing with some small-scale detailing. Density vs clarity dilemma was the focus. Pretty happy with the results:
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    WiP in WiP, post your screenshots!

    Hi! Most of you probably won't remember me — I am the author of cp_dusk, a map which I finished in July 2012. After that I went into a long mapping coma — lots of other things happening in my life kept me busy, but I kept checking what's going on in the mapping world from time to time anyway...
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    Multi Stage Dusk rc

    Cp_dusk is a two round attack/defence map set in alpine environment after the sunset. Thank you to: Everyone who gave feedback and/or playtested this map LeSwordfish for map's name The Construction Pack team for models made by them that I used YM for his paint patch textures Please do not...
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    Do you like listening to such music?

    Hey, I'm a bit into making music myself so I just wanted to let you know that in my opinion it's not the mastering that makes your music quite flat and too straightforward, but the lack of actual composing and the use of counterpoint (leading multiple melodic lines at one time and making them...
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    Gameday - Thursday 19th July

    cp_dusk_rc1 download thread time: 3rd, if possible
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    CP Dusk

    changelog: - bugfixes - fixed bad lightning on some displacements - highly improved clipping - improved optimisation - added more prop fade distances - little balancing tweaks - other minor changes I started this map one and a half year ago and now my motivation to still work on it is very...
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    Gameday - Tuesday 27th March

    cp_dusk_b4 thread: 16234 download: link (map is on the server) time: between 8 and 9 pm central european, if possible demo: yes, please