Recent content by Open Blade

  1. Open Blade

    Shabbytown b2

    http://archive.tf2maps.net/showthread.php?t=6073&highlight=Shabbytown A medium sized fast paced 5 CP map. There is a cap layout map on the wall in each spawn room. 2 seperate spawn rooms at each base to help prevent spawn camping, as well as a forward spawn room for which ever team controls the...
  2. Open Blade

    [Tutorial]How to decompile maps

    Been years since I've been here. I've been requested to make a few changes to my map called pl_deadwood. Sorta hard to pick this stuff back up after so long but I think once I get going things will come back to me. To start with, I don't have the original map files so I'll need to decompile...
  3. Open Blade

    Spy revolver accuracy

    I've been training on that map and it has helped. It's so cool you can control all those different options. I recently saw a video of a spy who would get somebody to chase him and he would go up a flight of stairs, and as they gave chase, he would jump into the air back over top of them and...
  4. Open Blade

    Spy revolver accuracy

    That training map is kick butt. Thanks. Now what about that super fast uncloak. Is that a script or something or is there a trick to uncloaking fast? I always thought it was just the same speed no matter what.
  5. Open Blade

    Spy revolver accuracy

    I'll give that training map a try. Also, one other thing that has sparked my interest. I've seen some spy's uncloak fully and stab ultra fast, faster then I can even uncloak. That just seems odd to me.
  6. Open Blade

    Spy revolver accuracy

    I was just curious if anybody here knows how to improve the accuracy of your aim with the spy revolver. I've searched the net and can't find jack. I've got most of the other stuff down but I don't seem to have a very good shot with the revolver, and I've seen other spy's that can't seem to miss...
  7. Open Blade

    Weird shadow problem

    I used them on Deadwood as well. Nice little entity that is.
  8. Open Blade

    Payload goes crazy, not following the track

    Does the cart go crazy in terms of does the cart go to another path track, but just out of order, or does the cart go completely someplace altogether where there is no pathtrack? The latter seems highly unlikely. I bet it goes to another pathtrack that maybe you didn't realize. I would go over...
  9. Open Blade

    Servers banning players with/without halos...

    I finally just got a halo but I don't wear it. Personally, I like the original models and skins the way there are. No need for a corny hat in my book. I think the idea behind it was good but how they went about doing it was pathetic. I think they should have just added enhancements to the...
  10. Open Blade

    Too many brush models in map, max = 1024

    okay, so that was an easy fix. Just deleted a single world brush and that did it.
  11. Open Blade

    Too many brush models in map, max = 1024

    Just got this message today after some last minute work on my map. Tried searching for this error message and not alot out there. Well, the actual pop up window said this: The command failed. Windows reported the error: "The system cannot find the file specified." So it won't let me...
  12. Open Blade

    How good at optimizing would you say vvis is alone?

    VVIS should be pretty quick actually. Mine takes 20 minutes. VRAD is what should take much longer.
  13. Open Blade

    How good at optimizing would you say vvis is alone?

    I would have to say if your frames are "awful" as you put it then you've done something wrong before you optimize with areaportals or hints, especially if you are the only player running through the map and taking into account that you have a good video card. How well did you func_detail...
  14. Open Blade

    Is there a way to automatically switch every applied texture to another one?

    Yup, just open the materials and choose replace. But you'll probably find that you might want to do the alphas over again in some areas. Sometimes they don't look the way they did on the previous blend.
  15. Open Blade

    Well this looks familiar...

    I don't mind the different kinds or routes used in the 5 CP layouts but what I often see is the same type of route overused in one map. For example, take Furnace, it's a nifty well thought out map but I would have liked to seem some of the narrow canyon passages as a different type of passage...