Recent content by oliviasocks

  1. oliviasocks

    KotH koth_river

    Thank you so much!! I'll identify which parts of this are applicable to the newest versions and add these to my changelog, your advice is invaluable<3
  2. oliviasocks

    I really appreciate all of the feedback and I've logged it all in a list! But I'm gonna start a...

    I really appreciate all of the feedback and I've logged it all in a list! But I'm gonna start a new map to prevent burnout ;) I'll return!
  3. oliviasocks

    Aaa tysm for following me! You seem like a really cool person :D

    Aaa tysm for following me! You seem like a really cool person :D
  4. oliviasocks

    Thank you so much for following me, it means a ton! It's so super cool to interact with another...

    Thank you so much for following me, it means a ton! It's so super cool to interact with another girl who maps, and you're a veteran too!
  5. oliviasocks

    koth_river - Textures and fixes!

    Version 6 Change Log: · Basic Texturing and brush replacement (texturing pre-existing surfaces to replace dev textures, and replacing some walls with fences and that sort of thing) · Add light to understairs room · Add collision to spawn courtyard wooden fences · Red mansion red dev...
  6. oliviasocks

    KotH koth_river

    Version 6 Change Log: · Basic Texturing and brush replacement (texturing pre-existing surfaces to replace dev textures, and replacing some walls with fences and that sort of thing) · Add light to understairs room · Add collision to spawn courtyard wooden fences · Red mansion red dev...
  7. oliviasocks

    KotH Harvest Alpine

    I just played this on a community server and had to come and find it! What a gorgeous map, that seems so simple (and I say that in the most flattering way) yet achieves that through a beautiful aesthetic balance. You have done a fantastic job transforming harvest into your own creation, and I...
  8. oliviasocks

    KotH koth_river

    aaaaa this is sO awesome!! tysm for everything and I too am very excited for gameplay thoughtssss:OO
  9. oliviasocks

    KotH koth_river

    Thank you so much for your feedback! This is really detailed, and although I've already spotted a few things I've already fixed in the next update, most of this I didn't catch! Just two questions if that's okay- do you have any weird settings with your graphics that might cause that bloom...
  10. oliviasocks

    KotH koth_river

    Changelog: · Expand the capture zone to fill shack · Clip off sewer grate entrances so people don’t get stuck on them · Clean up right side red spawn wall so no clip · Add props to the arch of each spawn gate so that the sightline is covered · Spawn room visualisers to stop enemy team...
  11. oliviasocks

    koth_river - koth_river

    Changelog: · Expand the capture zone to fill shack · Clip off sewer grate entrances so people don’t get stuck on them · Clean up right side red spawn wall so no clip · Add props to the arch of each spawn gate so that the sightline is covered · Spawn room visualisers to stop enemy team...
  12. oliviasocks

    Uploading an updateeee :3

    Uploading an updateeee :3
  13. oliviasocks

    Hey all! I recently uploaded my first map and would love if y'all could give me some advice...

    Hey all! I recently uploaded my first map and would love if y'all could give me some advice! Love this community<3
  14. oliviasocks

    koth_river 6

    This is my first full map, made after analysing the positives and negatives of the viaduct formula- and that is the lack of flank routes and space for 12v12 casual play. I've designed this map with that in mind, creating a point that can be taken, defended, and lost in a comfortable cycle; as...
  15. oliviasocks

    KotH koth_river

    koth_river - Complex koth with height variation and cover This is my first full map, made after analysing the positives and negatives of the viaduct formula- and that is the lack of flank routes and space for 12v12 casual play. I've designed this map with that in mind, creating a point that can...