Recent content by oliisawesome1

  1. oliisawesome1

    OF MCTF - Tycoon

    This could be quite cool
  2. oliisawesome1

    KotH koth_fluxxed_a3

    oliisawesome1 updated koth_fluxxed_a3 with a new update entry: please work DDD: Read the rest of this update entry...
  3. oliisawesome1

    koth_fluxxed_a3 - please work DDD:

    goodness gracious me, this one better work
  4. oliisawesome1

    KotH koth_fluxxed_a3

    oliisawesome1 updated koth_fluxxed_a2 with a new update entry: TLDR: flank routes and one side with heavy cover Read the rest of this update entry...
  5. oliisawesome1

    koth_fluxxed_a3 - TLDR: flank routes and one side with heavy cover

    added permanent flank routes, middle section to break up sightline and made it unsymmetrical as it was originally intended
  6. oliisawesome1

    KotH koth_fluxxed_a3

    oliisawesome1 updated koth_fluxxed_a1 with a new update entry: ok this time it shouldn't be terrible Read the rest of this update entry...
  7. oliisawesome1

    koth_fluxxed_a3 - ok this time it shouldn't be terrible

    this isnt what the map SHOULD look like but it should function a whole lot better
  8. oliisawesome1

    KotH koth_fluxxed_a3

    oliisawesome1 updated fluxxed_a1 with a new update entry: just changing the name :) Read the rest of this update entry...
  9. oliisawesome1

    koth_fluxxed_a3 - just changing the name :)

    like it says. hopefully this time it will be good
  10. oliisawesome1

    KotH koth_fluxxed_a3

    oliisawesome1 submitted a new resource: fluxxed_a1 - a concept map with changing layout Read more about this resource...
  11. oliisawesome1

    koth_fluxxed_a3 1.77

    WIP koth with a changing aesthetic on every capture of the control point. farm, mine, industrial and snow. to add will be construction, spytech and beach
  12. oliisawesome1

    CP downsized_a1

    That does sound a whole lot better but I have no clue how you would do any of this :( Do you think the recent inclusion of Vscript might make this easier to do?
  13. oliisawesome1

    CP downsized_a1

    Thank you so much for this, I can't describe how helpful all this criticism is! About the small passageways, vents and distances between points, I should have said this in the description but the second stage of this map will have red and blue swap attacking directions and the map's size will...
  14. oliisawesome1

    CP downsized_a1

    oliisawesome1 submitted a new resource: downsized_a1 - WIP 2 points currently. feedback on balance, fun and aesthetic wanted! Read more about this resource...
  15. oliisawesome1

    Multi Stage downsized_a1 1

    only first stage so far. rural aesthetic mixed with industrial and mineshafts.