Recent content by Necrσ

  1. Necrσ

    super late but thanks for the birthday messages!

    super late but thanks for the birthday messages!
  2. Necrσ

    Happy Birthday!

    Happy Birthday!
  3. Necrσ

    [Before asking for help] Compile log checker

    Your map has a leak, which means that at least one entity in your map is not entierly sealed from the void by solid brushes. Check out this vid which covers what leaks are and how to fix em (you should also check out the rest of Crash's tutorial series if you havent already): Also on a side...
  4. Necrσ

    Model Tasmanian locomotives

    My advice would be to either: A: get your map to a more finished state, around early beta, to show people that you are committed to the project and so that people can see what the models are needed for. This might give an incentive to a modeller to create said models if they know they will be...
  5. Necrσ

    CP Trailblazer

    CHANGELOG FOR VERSION A2 Wow, it's been almost two months since A1! I've been steadily chipping away at this in amongst working on some other projects and I've finally gotten around to finishing up A2. After looking at feedback and demos from A1 I decided to rebuild most of the map, basically...
  6. Necrσ

    Trailblazer - Updated to A2

    CHANGELOG FOR VERSION A2 Wow, it's been almost two months since A1! I've been steadily chipping away at this in amongst working on some other projects and I've finally gotten around to finishing up A2. After looking at feedback and demos from A1 I decided to rebuild most of the map, basically...
  7. Necrσ

    How could i use the particle editor

    Here's a good introductory guide to creating your own particles: http://www.interlopers.net/forum/viewtopic.php?f=11&t=26856 There are also a few particle wizards in this community who could probably answer any questions you have :)
  8. Necrσ

    Are we allowed to use community maps' textures?

    I believe that when valve purchases the map, they also buy the right to all of the custom assets for that map. This means that yes, technically you should be fine to do this since the textures are property of valve. Ideally, you would want permission from the author, but let's face it, unless...
  9. Necrσ

    Clock Tower

    I believe the clock hands you are using have animations to rotate to different positions on the clock face, as I used them in my arena map, Phantom. At that point its just a matter of using logic_timers and math_counter to control the hands. Ive attached a VMF for a working clock face with only...
  10. Necrσ

    What would you say is the best map of each official game mode?

    5CP: Snakewater or Granary Arena: Byre A/D: Steel PL: Barnblitz PD: Watergate PLR: Hightower CTF: Landfall KOTH: Viaduct MVM: Rottenburg Event: Gorge Event
  11. Necrσ

    My Map is Completely Black! Help!

    I also took a look at your VMF and noticed you had covered the roof of one room with heaps of lights, although this probably isn't the cause of your problem it will certainly slow down your compile times considerably and you would be better off just keeping a few lights and turning up the...
  12. Necrσ

    Happy Birthday!

    Happy Birthday!
  13. Necrσ

    CTF Question

    Unfortunately, this is set by the server not the map, using the cvar tf_flag_caps_per_round
  14. Necrσ

    When I got to load up my map it says that it can't find it

    This could be due to a number of different problems that are causing your compile to fail, it would be of much help if you could post your compile log.
  15. Necrσ

    How can i make sand? and how to shrink the map?

    Unfortunately, there is no way to scale down your map properly, and while you could select all of your brushes and scale them down, this would move everything off-grid, making it a nightmare to try to work with. Sorry to say it, but if your map is overscaled, it's likely your best bet is to...