Recent content by MugWench

  1. M

    [Resource] The Passtime Entites!

    Still trying to figure out if sections have any functionality, as well as whats required to make the hud function correctly. (After that, how does the hud deal with multiple goal zones per team?)
  2. M

    [Resource] The Passtime Entites!

    You need to have "Show timer in HUD" Enabled. Don't ask me why.
  3. M

    [Resource] The Passtime Entites!

    Did you try it with the team_round_timer? Not having it set up is what caused my crashes.
  4. M

    [Resource] The Passtime Entites!

    I managed to get passtime logic working! What you need is a team_round_timer, passtime_logic, and an info_passtime_ball_spawn. info_passtime_ball_spawn: Just place this entity where you want the ball to spawn. passtime_logic: Give this a name, for this demo we'll use "pass_master"...
  5. M

    [Resource] The Passtime Entites!

    On pass_warehouse the catapults will affect the Jack (Ball). This is probably changeable from the entities options. They will NOT affect most weapon projectiles including every thing from a baseball to a rocket. This is probably changeable from the entities options. EDIT: Some quick Ball...
  6. M

    [Resource] The Passtime Entites!

    Ball Team color effects: The ball can be in one of three states: Claimed for Red, Claimed for Blue, or Neutral. A neutral ball cannot be scored. A claimed ball can be scored for the claimed team. A ball can only switch states through 4 ways: If a player picks it up it will become claimed by...
  7. M

    [Resource] The Passtime Entites!

    The ball will normally bounce quite a bit (try dropping it). However near the goals on pass_warehouse it bounces barely at all. Perhaps the goalie zones reduce bounce to prevent bounce in goals.