Recent content by Muggie

  1. Muggie

    Func_Fish_Pool

    It worked! :D Thanks a bunch. Now I can have a fish tank and ponds and everything in my maps. The possibilities are endless!
  2. Muggie

    Func_Fish_Pool

    When I compile the map, there are 'ERROR' 3d models swimming around like fish. I imagined that this was due to not having models. I'll download the Bulletcrop pack and see if it works. Thanks
  3. Muggie

    Func_Fish_Pool

    Hello I wanted to use the Func_Fish_Pool entity in my map. However, you need to have your own fish models. Can someone help me to get fish models designed for this entity? Thanks a lot!
  4. Muggie

    Ash Precipitation Effect Broken

    I wanted to use func_precipitation because I need the ash in a specific spot in a specific shape.
  5. Muggie

    Ash Precipitation Effect Broken

    Hello all. While making a brush with the entity 'func_precipitation', I noticed the precipitation type "Ash". It is suppose to be ash falling from the sky and I was thinking it would be a nice touch for atmosphere to put it in certain areas of the map. Sadly, after compiling the map, the...
  6. Muggie

    Change Skybox During Game

    I was wondering if it was possible to change the skybox during a game without reloading the map or something, like after a round for a map with parts. Example: For a map like Dustbowl, each part would have a different skybox as if to simulate the sun setting with each new round. Dustbowl...
  7. Muggie

    Carving In Displacements?

    Thanks. I'm really new to map making and Source SDK in general. Yeah, I meant holes. Sorry for the noobish question...
  8. Muggie

    Carving In Displacements?

    How do you carve/make a hole in a displacement?
  9. Muggie

    Need Help: Making vision through walls One way

    Thank you so much for your help guys!
  10. Muggie

    Need Help: Making vision through walls One way

    What I mean is not like in Thunder Mountain or Double Cross. Picture a box that has a room inside of it. From inside the box, you see the whole map. From outside the box, the players out there don't see the box at all. Picture the box in an empty field. The guy inside the box sees everything in...
  11. Muggie

    Need Help: Making vision through walls One way

    Hello. I am currently making a map for TF2 and I have a question. I want to make a wall that can be looked through only from one side. All the stuff on one side of the wall would be invisible to the guy at the opposite side of the wall. On one side of the wall, the player sees nothing. For...