Recent content by Morloc

  1. M

    weird func_brush leak

    your a star yep found an origin way off the map. Got a few leaks to do with props now but thats the easy bit :) thanks again Morloc
  2. M

    weird func_brush leak

    hi all, hopefully someone can help when i compile i get a leak. it gives me coords which are outside the map. whats weird is that ive loaded the point file and it goes from that point to a point still out of the map. any ideas how to find the problem as im kinda stuck (frustrated)...
  3. M

    random train spawn

    Hi So when a train gets to B, would i need to kill that train and then the logic would spawn the random train at A? thanks Morloc
  4. M

    random train spawn

    Hi all I understand the process of creating moving trains but how do I go about getting it to spawn different types of train. for example I have a train that goes from A to B and teleports back to A to begin the cycle again. What i would like to have is that some how there are say 3...
  5. M

    random walls

    thanks guys as you were replying i pretty much stumbled apon func_brush and logic_case. I'll play about with it and see what you can do with it. yes it could unbalance but not if the randomness was for both sides. I like the idea of a scout speeding out of spawn down a route only to find its...
  6. M

    random walls

    Hi all is it possible to randomly place some walls? ie block certain routes randomly at start of round? i presume you can set some walls to be a func_detail and then have something to randomly pick which one it turns on? is this possible? if so what would you need to do the random...
  7. M

    a push/fly entity

    seems that push will only work in the x and y not the z unless im doing something wrong. anyone else got this to work? thanks morloc
  8. M

    a push/fly entity

    hmm feel rather stupid now lol.. thanks though :P
  9. M

    a push/fly entity

    Hi all not sure how to describe this in the title. basically is there an entity that if stood on would proprell you upwards? if so can you determine its strength etc? many thanks in advance Morloc
  10. M

    ambient sounds

    thanks all I pretty much took what was already in the decompiled maps and played about with it. Seems to all work.. thanks
  11. M

    ambient sounds

    ive managed to get this to kind of work using a soundscape but it seems the inside rooms are really echoey.. Do i need to put sounds everywhere or am i doing something wrong thanks Morly
  12. M

    ambient sounds

    hi all Ive started playing with the ambient sound entity but when I browse for the tf2 sound files I dont seem to find the ones I want ie Farm sounds. Ive looked at 2fort and that uses a different entity that point to tagets with the sounds im after. Any ideas please as Im a little...
  13. M

    moving trains help

    Hi all Ive been going through the tutorials etc but Im struggling to find instructions how to set a train up. Basicall I want to have a train just in the background that just runs every so often passed the main area of the map (so it wont hit players or anything.. its just background...
  14. M

    triggers that are shot?

    nice one thanks. didnt think about a button.. its always the simplist things you miss ty Morloc
  15. M

    triggers that are shot?

    Hi all Im new to this forum so please be gentle :P Been trying to work out the triggers. I can get a touched brush to trigger a sound but I wanted to trigger the brush by shooting it.. ie like a target. Ive seen a CS map that has the bells in that play a sound when hit. Im hoping it...