Recent content by MOCOLONI

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. MOCOLONI

    `bot_moveto` doesn't seem to work, but I can't figure out why.

    A lot of commands and features in this game have been breaking over the past few years, ranging from partial function, not working at all, or even causing the game to crash. I wouldn't be surprised if this command is now part of the big list.
  2. MOCOLONI

    How can you add a custom announcer to a map?

    If you don't mind a slight loss in sound quality for a faster read of the file and a lighter size, then you should go with MP3 files.
  3. MOCOLONI

    Help packing custom content in bsp's

    You could use the game's own BSPZIP tool. Pakrat is another tool that is pretty easy to use and has never given me any issues, but it's pretty outdated and I wouldn't go with it in case it corrupts the map file in some way for today's standards.
  4. MOCOLONI

    Light model problem

    Nevermind, actually - I was thinking of 'particles' when I said that, which doesn't necessarily apply to sprites. However, if you still want to go for it: normally one would use 'vpk.exe' to pack and unpack these archives; however, it seems that you can only pack them as of late, whereas...
  5. MOCOLONI

    Light model problem

    Remove "materials/" from the path. Also make sure the light bulb model isn't solid or else the env_sprite will have to be placed outside of its collisions (as otherwise the sprite will not render). Sprites are to be extracted from the .VPK files and then viewed through the game's developer mode...
  6. MOCOLONI

    Light model problem

    Did you disable vertex lighting before or after experiencing your issue?
  7. MOCOLONI

    Multiple Installations of TF2 for Mapping?

    The map is the same for everyone. If you know what you're doing, then it's the map everyone else will experience; it's their visual settings that may change how the map renders.
  8. MOCOLONI

    How do I make skybox the barrier of a map?

    Either turn said nodraw brush into a func_brush entity no to mess with visuals (func_detail is also valid but it might draw shadows), or a solid 'toolsblockbullets2' brush.
  9. MOCOLONI

    VPK doesn't extract

    Last month I found out that no longer can I just drop a VPK archive into vpk.exe (or a shortcut) to extract the contents said archive; all it does is generate the folders found within the archive, but not the actual files in them. It will still, however, successfully generate an archive...
  10. MOCOLONI

    How to spawn airblastable rockets?

    TFDB has nothing to do with this since it's a plugin that requires uniquely-named entities to shoot rockets through.
  11. MOCOLONI

    areaportal leak somehow

    Areaportals have to seal an open area they're used on.
  12. MOCOLONI

    How many units tall is the tallest staircase size in TF2?

    18 units, like @iiboharz said. Here's an article with some more details that could come in handy: https://developer.valvesoftware.com/wiki/TF2/Team_Fortress_2_Mapper%27s_Reference#Other_Info
  13. MOCOLONI

    all world brushes are black???

    Mind sharing the map with us so we can take a closer look?
  14. MOCOLONI

    all world brushes are black???

    Is your light_env entity inside of a solid by any chance?
  15. MOCOLONI

    tf2 wont open the map

    Then it could be the other cause which is Hammer-related; make sure that both "Copy file" and "$game_exe" commands are checked, with their respective parameters being: Copy file: $path\$file.bsp $bspdir\$file.bsp $game_exe: -dev -console -allowdebug -game $gamedir +map $file