Recent content by mint onion

  1. mint onion

    Free Battle.net Codes

    ya, i was a character artist on diablo 3 for 4.5 years. here's a gallery of some of my work: http://imgur.com/a/W3CB1#0 however, i was a beginner mapper who started here with zero level design experience. i'm a big fan of TF2 and started mapping a little in my free time. it's been difficult...
  2. mint onion

    Free Battle.net Codes

    today is my last day at Blizzard and am cleaning out my Key Ring, enjoy!
  3. mint onion

    Free Battle.net Codes

    $20 keys: 6828198002216890842554595 5163991934055543665919532 4243196380298814411876752 3348892747435505695414923 2443603102043014253028586 WoW Character Appearance Change: 5163554443446731963002474 4830507893015922597396186 9271373165229823132816673 0506721604424717448564230...
  4. mint onion

    UGC focus for Source 2.0?

    the fact this was mentioned above anything else makes it seem to me there will be a focus towards making the creation process for Source 2.0 less of a pain. also there is a Valve IAmA which started a couple days ago...
  5. mint onion

    Help

    i apologize if English isn't your first language. i can't make sense of what you're asking. it might help if you told us what you are trying to do and what you've already tried.
  6. mint onion

    Help

    nobody can help you if you do not describe your problem. for one, don't name your thread Help. use a title that will help a future search. second, describe your problem. you just wasted Dr. Element's time and efforts.
  7. mint onion

    Defusal Gamemode

    "mann vs mann" game mode: http://tf2.gamebanana.com/prefabs/6210
  8. mint onion

    Map concept art?

    using photoshop, i had tried starting with concepts for one map but had lost interest in making it. i sketched out a payload bridge arrangement that had come to mind: i tried blocking it out but floundered once i built past the planned areas. here i drew out props i wanted to make, on...
  9. mint onion

    can a material trigger an entity?

    i'd like to tie an env_shake to when a player falls and lands onto a surface from jump height. it seems possible. i think it would be nice to be able to define at what height the player needs to drop onto the surface to trigger. i'm not sure if the unit count would matter but i'm going to...
  10. mint onion

    Defusal Gamemode

    i played around in koth_defusal. i like how you used the large doors to block the direct paths to a point, making it harder for red after blu had captured. i also noticed you intended the mode to use setup gates, which makes sense. having looked at just the setup file, i thought blu would have...
  11. mint onion

    CP ConvenientCover

    very cool looking map!
  12. mint onion

    Custom Model Textures Missing

    good news, i was able to figure it out. you can find all what i did in my thread linked in my previous post.
  13. mint onion

    having trouble packing textures - vide

    it would appear i've successfully packed the textures to the bsp using Vide! so if i save the bsp each time after scanning and applying the auto highlights for each directory, not only do i not get that error, but my friend tested the file and it worked! *pats a cricket on the head*
  14. mint onion

    having trouble packing textures - vide

    although, i don't think directly useful to my problem, none the less, this video was very informative in helping me understand what vpks are and how to create them: http://youtu.be/FB6fnQaZPIU *plop*
  15. mint onion

    having trouble packing textures - vide

    so i'm actually allowing my eyes to focus and read buttons in Vide. in doing so i noticed i need to define the directory to scan, which yielded much better results. scan: auto: the construction pack i downloaded made it's own directory in my custom folder so i scanned that as well and found...