Recent content by Mikusch

  1. Mikusch

    Disconnect unreachable adjacent nav areas 1.0.0

    This script identifies all nav areas on the map, checks if their adjacent areas are reachable without jumping, and disconnects them if they are not. On release, Spineyard had a problem. The skeleton NPC pathfinding was kinda terrible, and they kept trying to go up walls. Turns out the basic...
  2. Mikusch

    VScript Disconnect unreachable adjacent nav areas

    Mikusch submitted a new resource: Disconnect unreachable nav areas - A script to improve auto-generated nav meshes for use with custom NPCs Read more about this resource...
  3. Mikusch

    72hr Jam 2023 Portal Gun 1.0.0

    My first time entering a 72hr Jam. Yay? Probably does not work very well in multiplayer. More of a proof-of-concept rather than something usable. Only one point_camera is allowed active in PVS, so one portal will just be a mirror.
  4. Mikusch

    VScript Portal Gun

    Mikusch submitted a new resource: Portal Gun - Crude portal gun script, made for the 72hr Jam 2023 Read more about this resource...
  5. Mikusch

    hide prefix "workshop/" from the map

    The plugin should work just fine regardless of workshop prefix, unless it was sloppily implemented. If this is about the map-specific config, just place it in a workshop/ subfolder, that will work for Deathrun Neu. I'm not sure how Deathrun Redux handles this, but it might be the same deal.
  6. Mikusch

    TF2 Party (April Fools 2020)

    Found two more issues: You can build in waterfallers and just stand on top of your buildings to not die The floor in leaked appears to clip
  7. Mikusch

    TF2 Party (April Fools 2020)

    This is a pretty good map, do you plan to keep working on it? Skydive Buddies could really use some invincibility or it turns into a pick-heavy-and-win minigame. Also, you can just shoot the button in Pick-a-Door as Sniper.