Recent content by Mark

  1. M

    No leaks, but water is still invisible

    Regardless of whether or not you have water in your level, you ALWAYS want to invest a good amount of time on lighting. It greatly adds to the mood of the map, and just looks appealing (as compared to nasty fullbright.)
  2. M

    Strange Blue Shadow

    Hey guys. I got this strange blue shadow after compiling. I don't have any idea what can cause it besides the ambient color in light_environment (if I remember correctly the ambient color has something to do with blending shadow colors?) Any ideas on how to fix this? Edit: By ambient color I...
  3. M

    VRAD Not Finishing on Compile

    Sorry for making long posts. I tend to do that so that I can provide as much information as possible so I can get better replies. Anyways, I have compiled a map just fine before with 174% entdata. It just wouldn't run in TF2 (The no free edicts error.) I'll try lightmap optimization, but I've...
  4. M

    VRAD Not Finishing on Compile

    Hey guys, I made a large trade map, and I have some problem when making a compile (VBSP, VVIS, and VRAD all on normal.) Normally I would compile just fine with no errors. I checked manually and with the Interlopers checker, but if you REALLY want the compile log I an provide it. Before I...