Recent content by Luther

  1. Luther

    CP Plunder

    Luther submitted a new resource: Plunder - A Conquest map set in a desert environment Read more about this resource...
  2. Luther

    72hr Jam 2023 Plunder a1

    A Conquest map set in a desert environment. Each team will randomly be assigned one of the three spawns. Control the points to receive points. The first team to reach 500 points, wins! Credits: Theme: cp_egypt_final The gamemode: https://tf2maps.net/downloads/conquest-prefab.15989/
  3. Luther

    KotH Prospect

    Luther updated Prospect with a new update entry: Update to B2 Read the rest of this update entry...
  4. Luther

    Prospect - Update to B2

    - Add walls close to the capture-zone. - Change size of a health kit. - Decrease height difference in left-lanes. - Reduce amount of snow info_particle_system's. - Fix texture issue in centerlane building transparent grating. - Update security-fence model. - Increase height of a blue building...
  5. Luther

    KotH Prospect

    Luther updated Prospect with a new update entry: Update to B1 Read the rest of this update entry...
  6. Luther

    Prospect - Update to B1

    A new letter! - More changes in displacements. - Add detailing to center red building. - Add detailing to capture point. - Add detailing to side bridges. - Change 3d skybox fog color.
  7. Luther

    Minor Contest #4: TFConnect [Upload Thread]

    https://tf2maps.net/downloads/prospect.14864/
  8. Luther

    KotH Prospect

    Luther updated Prospect with a new update entry: Update map to A7 Read the rest of this update entry...
  9. Luther

    Prospect - Update map to A7

    - Remove nobuild from right lane exit roof. - Change a lot of prop fadeout distances. - Add areaportals in some buildings. - Add func_occluder's. - Lower center giftwall slightly. - Add 3D skybox. - Add displacements as floor. - Add fences on both sides to remove some sniper-sightlines. - Add...
  10. Luther

    KotH Prospect

    Luther updated Prospect with a new update entry: Update map to A6 Read the rest of this update entry...
  11. Luther

    Prospect - Update map to A6

    - Move and add some signs. - Remove collision from door signs. - Make the trigger_hurt on the back of the trains smaller. - Add detailing to a large set of buildings. - Make mid-door in spawn courtyard windowed. - Add train signals. - Make roof with bad sniper-sightline shorter so that snipers...
  12. Luther

    KotH Prospect

    Luther updated Prospect with a new update entry: Update map to A5 Read the rest of this update entry...
  13. Luther

    Prospect - Update map to A5

    - Fix regression causing carts to not move. - Add no-entry markers to train holes. - Lower pointyness of small huts. - Fix pixelwalk issue on train free-fall. - Made significant changes to the center of the map. - Testing some (snowy) detailing. - Add ice path in water. - Fix weird rails shadows.
  14. Luther

    KotH Prospect

    Luther updated Prospect with a new update entry: Changed some stuff related to the trains/carts Read the rest of this update entry...
  15. Luther

    Prospect - Changed some stuff related to the trains/carts

    - Carts no longer brutally collide with ramps that go down. - Carts no longer ride too fast when launched for a second time. - Carts now fully ride into exit doorway. - Initial train-like model for cart has been created.