Recent content by lossyinput

  1. lossyinput

    Dustygulch - The "oops I got carried away with detailing and didn't post an update for 4 months" update

    Lots and lots of changes. Namely: Reduced height variation across the map Complete redesign of A and lots of changes to B and C Map more prettier Images to come!
  2. lossyinput

    CP Dustygulch

    Lots and lots of changes. Namely: Reduced height variation across the map Complete redesign of A and lots of changes to B and C Map more prettier Images to come! Read the rest of this update entry...
  3. lossyinput

    CP Dustygulch

    Been posting progress pics in the TF2M discord, but I figure I should post some here too since it's been a while. A12 is almost ready and playable; I just need to finish up BLU spawn. Looking forward to getting this playtested. (yeah, I went a bit overboard with detail work for an alpha version)
  4. lossyinput

    CP Dustygulch

    Another progress pic. Still need to finish up BLU spawn, the back side of A, and figure out what to do with the space between A and B. Hoping I can get this playable before spring semester starts, since I'm not sure how much time I'll have for mapmaking then.
  5. lossyinput

    CP Dustygulch

    Little progress pic of the wip changes, which have really turned into more of an overhaul. Still need to finish up A and figure out what to do with the space between A and B, so I've got a lot of work to do before it's playable. I'm interested to see how the new layout plays, though.
  6. lossyinput

    CP Dustygulch

    There's a lot of programs that you can use for making logos; I used Illustrator since I wanted to use vector graphics. Adobe stuff is really overpriced, though, so I wouldn't recommend that if you don't already have it. I just use it because it's required for my major. There's probably some good...
  7. lossyinput

    CP Dustygulch

    Working on reworks of A and B right now. Still have a lot of work to do to get it playable, but here's an album of the changes so far.
  8. lossyinput

    Dustygulch - A few tweaks

    General Fixed some brush faces that I missed while texturing Point A Added another rock and shifted some brushes around to get rid of the massive sightline on BLU's left flank. (you can still get a sightline on the large ammo pack at the back of A, however) Point B Replaced the parkour...
  9. lossyinput

    Dustygulch - More detail work

    Map more prettier Misc clipping stuff
  10. lossyinput

    CP Dustygulch

    Map more prettier Misc clipping stuff Read the rest of this update entry...
  11. lossyinput

    CP Dustygulch

    Raised the skybox and blocked out some some buildings to detail later. A few other gameplay tweaks, idk Read the rest of this update entry...
  12. lossyinput

    Dustygulch - Detail pass and some other tweaks

    Raised the skybox and blocked out some some buildings to detail later. A few other gameplay tweaks, idk Bonus: Made a neat little logo based on the new coal elevator landmark.
  13. lossyinput

    Dustygulch - Little a tweaks

    A handful of small changes before the next round of testing. Added some missing clip brushes Added some lights in dark areas Tweaked cap times a little bit Probably some other things I'm forgetting
  14. lossyinput

    CP Dustygulch

    A handful of small changes before the next round of testing. Added some missing clip brushes Added some lights in dark areas Tweaked cap times a little bit Probably some other things I'm forgetting Read the rest of this update entry...
  15. lossyinput

    Dustygulch - Oops

    Accidentally uploaded the last update without compiling a handful of small changes.