Recent content by Loc_n_lol

  1. Loc_n_lol

    i still need help with the compiling problem

    One problem can lead to the other, if you have leak then everything outside your map is not culled, so it counts towards the limit when it shouldn't. Fixing the leak is the first step. nan = not a number. Not sure what's going on here but looks like one of your props is fucked beyond repair...
  2. Loc_n_lol

    Unexplainable Map Leak?

    Areaportal leak ?
  3. Loc_n_lol

    Watermill final

    A somewhat small yet open, alpine-themed koth map where the control point resides in a building (the map's namesake) that sits in the middle of a river. http://forums.tf2maps.net/showthread.php?t=9973
  4. Loc_n_lol

    Combustion b1

    http://archive.tf2maps.net/showthread.php?t=15733 This map started out as an attempt to make a 5cp map and re-use the pipeline theme with a visual twist. Later I found out I couldn't do a satisfying 2nd cp, I don't like 5cp all that much anyway, and there are many better maps for it out there...
  5. Loc_n_lol

    Relay b3

    http://archive.tf2maps.net/showthread.php?t=16069 cp_relay is a single-stageA/D map. BLU contests a RED satellite relay station, hidden in plain sight in the middle of a larger industrial area. BLU must must capture several control points of varying interest, that culminates inside the RED...
  6. Loc_n_lol

    Contest medal discussion

    Feels like yesterday :rolleyes:
  7. Loc_n_lol

    Build Around the Track Voting Thread

    Disregard any rounds where no more than 10 players played and that leaves barely 3 rounds, 2 of them won by BLU, on the submitted version. Yeah RED tends to win by default when there's no one playing. Also @Vincent, as I explained in the other thread, cubemaps were compiled but the LDR ones...
  8. Loc_n_lol

    It's Beginning to Look a Lot Like Australian Christmas

    I don't know but I heard the 'stun' was long enough to reliably hit a player with the showdown killtaunt (which these gloves somehow have), so its "not an issue" anyway. :thumbup1:
  9. Loc_n_lol

    It's Beginning to Look a Lot Like Australian Christmas

    That would be ok, but that's not what the wiki says. According to the wiki, the spycicle gives the spy 100% fire resistance and afterburn immunity for 2 seconds, which is complete bullshit if true. Also, I heard you can get your knife back before the 15s delay by picking an ammo box, true or...
  10. Loc_n_lol

    It's Beginning to Look a Lot Like Australian Christmas

    Shitty mechanics : Working as intended.
  11. Loc_n_lol

    It's Beginning to Look a Lot Like Australian Christmas

    I assumed the manmelter can extinguish friendlies (it says with THIS weapon)
  12. Loc_n_lol

    It's Beginning to Look a Lot Like Australian Christmas

    The screenshot from foundry looks like it's symmetrical, it's most likely a standard 5cp map. AS for the weapons, too many unknown factors at this time.
  13. Loc_n_lol

    Yet another Valve ARG

    Valve ? Number 3 ? Not in this b'ak'tun.
  14. Loc_n_lol

    too many solids in map

    The Source engine was not meant to handle voxels, nor destructable scenery. :p Whatever it is you're doing exactly, I suggest you scale down your ambitions. This engine limit should only be reached on very large maps.