Recent content by LazZer

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    US Gameday - Saturday January 3rd

    cp_cache_a7 Thread: 22930 Download Looking for general feedback, but be warned, lighting is still heavily WIP.
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    CP cache

    Howdy fellas! There've been several updates to this map in the recent weeks, check it out if you wanna :)
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    EU Gameday - Saturday August 30th

    Name: cp_cache_a3 Thread: 22930 Download: Here Looking for general feedback. Been working on some new things, but they are not ready to be deployed. Thanks :)
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    EU Gameday - Thursday 14th August

    map: cp_cache_a3 Thread: 305063 Download: bsp Interested in general feedback, gameplay breaking issues, spots, all of those saucy things. A few notes: -Texturing and lighting are not great at all. The spaces of the map get minor (or sometimes major) changes pretty frequently, so don't be scared...
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    CP cache

    A symmetrical 5cp map, taking place in an abandoned warehouse at night. I'm open for any kind of suggestion, feedback or anything in general. Thanks :)
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    Removing reflections from scopes?

    Thanks for the help, guys!
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    Removing reflections from scopes?

    So shall I just leave it as it is now?
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    Removing reflections from scopes?

    Here's an album of a few examples. On the first two pictures the things seen in the reflection of the scope are things that are a level above or below. Can these only be fixed by using more cubemaps?
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    Removing reflections from scopes?

    Sooo, what would be a decent solution? Using less/more cubemaps? Or just simply not care about it and hope that it won't ruin the feeling?
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    Removing reflections from scopes?

    Howdy guys! At the moment I'm working on my map's cubemaps, and on static props it's almost perfect, but the reflections on the sniper's scope are terrible. I checked out cp_badlands, and saw that there are no reflections on the scope, which is a smart move, but how do I do that? If I can't do...