Recent content by Laserman

  1. Laserman

    Lowpoint - Scaling ang minor tweaks

    - Scaled down some areas - Fixed some overlapping brushes - Fixed holes in the ceiling - Adjusted one camera point
  2. Laserman

    KotH Lowpoint

    - Scaled down some areas - Fixed some overlapping brushes - Fixed holes in the ceiling - Adjusted one camera point Read the rest of this update entry...
  3. Laserman

    KotH Lowpoint

    I've actually been thinking about scaling some parts down by like 32 HU, but I'm hesitating because I feel like it might be too cramped with more detailing done in the future (if the layout works out, which I hope it does). As for the times, I'm not tweaking those until the map is played at...
  4. Laserman

    KotH Lowpoint

    Lowpoint - A map aiming for simplicity in layout and unconventional placing of the control point. I tried to design this map to focus players in one place at a time and force them to engage in combat as much as possible to move forward or hold their ground. The point is placed unconventionally...
  5. Laserman

    Lowpoint a2

    I tried to design this map to focus players in one place at a time and force them to engage in combat as much as possible to move forward or hold their ground. The point is placed unconventionally, low on the ground, surrounded by high structures, and the whole map goes a bit upwards from the...