Recent content by Kulukoo

  1. Kulukoo

    PLR plr_signal

    Thanks for the feedback. I am trying to change up a couple of things after a play test a couple of days ago. Things like setting the cart paths closer together so the teams have to fight more and also change some paths that favored sniper too much/lead to spawn camping. Sadly i have run into an...
  2. Kulukoo

    PLR plr_signal

    Same map as a4, reuploaded due to server problems. Read the rest of this update entry...
  3. Kulukoo

    Past 72hr Jam Entry plr_signal - plr_signal a5

    Same map as a4, reuploaded due to server problems.
  4. Kulukoo

    PLR plr_signal

    more detail and a bit of cover Read the rest of this update entry...
  5. Kulukoo

    Past 72hr Jam Entry plr_signal - detail and cover

    more detail and a bit of cover
  6. Kulukoo

    PLR plr_signal

    Added the wrong map before here is the real one. Read the rest of this update entry...
  7. Kulukoo

    Past 72hr Jam Entry plr_signal - plr_signal version a3

    Added the wrong map before here is the real one.
  8. Kulukoo

    Past 72hr Jam Entry plr_signal - plr_signal version a2

    This update tries to improve the cart paths and add cubemaps, both LDR and HDR, plus a little extra detailing.
  9. Kulukoo

    PLR plr_signal

    plr_signal - A payload race map in a old mine with a radiotower build on top. This is the first alpha version of my map for 72HR jam plr_signal. The idea was to focus on vertical gameplay and also to have the radiotower as a focuspoint of the map, as you would move upward. I have also tried to...
  10. Kulukoo

    Past 72hr Jam Entry plr_signal a5

    This is the first alpha version of my map for 72HR jam plr_signal. The idea was to focus on vertical gameplay and also to have the radiotower as a focuspoint of the map, as you would move upward. I have also tried to prevent any spawn camping from higher areas in the map. the cart paths are a...