Recent content by kromano

  1. kromano

    [Open-to-Request] Particle systems for maps.

    Don't forget about env_fade as well. You can set it to white and a short duration with a long hold time for a fast white flash that blinds for x hold duration seconds.
  2. kromano

    [Open-to-Request] Particle systems for maps.

    Thanks. Indeed I'm already using proxies, but this goes into more detail. Maybe I can patch them with one more effect so they don't have that unfortunate sharp edge along the outside where the waves move in.
  3. kromano

    [Open-to-Request] Particle systems for maps.

    I was looking at that earlier but wasn't very impressed by the water. I think I'll download it and check out all the content to see if there was something I'd missed in the video I watched. I think the term "wave" was misleading. I meant a flat particle that just moved from some point in the...
  4. kromano

    [Open-to-Request] Particle systems for maps.

    I wouldn't mind a shore/wake/wave particle. I'm trying to make one up but the particle system is a bit of a pain to work with. Currently I've got overlays acting as the surf that comes in to the short ala Minerva or the beachside maps of HL2 which I only vaguely remember.
  5. kromano

    New Submission: ctf_escherhaus

    Downloads: A new file has been added by kromano: ctf_escherhaus I tried adding images to the map download page but was getting php errors about the jpeg function or other. :glare: Greetings everybody. I bring you my Escher painting and woodcarving inspired map (in what I hope to be the...
  6. kromano

    Introductions abound

    Greetings TF2ers, I come from the brave land of somewhere else to join in on an active Source-related community. I've recently completed a map and that is the major reason I've signed up here, but hopefully not the only one. I think there's a lot to be had around here. Nice to meet you all