Recent content by Kagatos

  1. Kagatos

    For all you MSPA fans: Random land generator.

    You are the Absolver of Sound in the Land of War and Pumpkins. Your chumHandle is mechanicalRocket
  2. Kagatos

    EU Gameday - Wednesday, February 2

    Map: cp_rumbleyards_a5 (formerly cp_courtyards_a3) Download: 4478 Thread: 16047 Time: Any STV: Yes, please
  3. Kagatos

    CP courtyards_v1

    Cap block should be in now, fixed a spawn door and changed some minor textures around as well as filling in some open space.
  4. Kagatos

    Capture block not working ?

    Okay, I get it now. But if it automatically sets it up why doesn't it block the end points as well? I assumed that since you had to manually do the end points that you had to do the same to all the others. Thanks for the Help and for the explanation!
  5. Kagatos

    Capture block not working ?

    Okay, lets try it again... :blushing: That would be how I need to set Red's Final point up then? Now If I want red to be able to block cap on their Mid I'd set cp_red2 as Red_P_R_P 1 - cp_red1 and rprp2 - cp_red2? Should you allow blocking on the mid's as well? or just on the final?
  6. Kagatos

    Capture block not working ?

    Okay, I think I got it...but just to be sure since I don't have a server and other people to test with. My layout (taken directly from the ultimate resource library) Layout -- Name -- Index Red_final -- cp_red1 -- 4 Red_Mid -- cp_red2 -- 3 Center -- cp_3 -- 2 Blue_Mid...
  7. Kagatos

    Capture block not working ?

    Ok, question about this so I'm clear about what to do. You need to point the point you want to be able to be blocked to itself? [Edit - this is for a 5 point map] So using the map resources from here, Blue's final point is named - "cp_blu1", so in order to block the cap I would put "cp_blu1" in...
  8. Kagatos

    CP courtyards_v1

    Yup, the screenshots are up to date with the new map. I'm not sure why it looks that way, but in game its not really that dark...its probably because I was floating in the air in a darker part of the room when I took the pic. But I was trying for a bit darker than the rest of the map...its...
  9. Kagatos

    EU Gameday - Friday, January 28

    Map: cp_rumbleyards_a4 (formerly cp_courtyards_a3) Download: 4478 Thread: 16047 Time: Any STV: Yes, please
  10. Kagatos

    CP courtyards_v1

    New map up, trying to keep this post linked to it so as to avoid clutter. Name change - cp_courtyards is now cp_rumbleyards major changes to layout, doors, spawns, I think I addressed everything that came up from the play testing....or at least I tried to! :)
  11. Kagatos

    Issues with a leak or something...

    Found the Issues. When I did the Pointfile it just started and ended in the void without going through any brushes. So after a bit, I found out that the origins on all the spawnroom doors, triggers, and visualizers had become way off. Once I centered them back to where they were supposed to...
  12. Kagatos

    Issues with a leak or something...

    Sorry, tired...I just saw this and thought it wasn't a leak for some reason. Thanks for the help, I'll start looking tomorrow... follow the red line, follow the red line....
  13. Kagatos

    Issues with a leak or something...

    [Update) Okay, I did the ugly Giant box O Doom around the whole level and it sealed...no errors on compile(well besides the skybox one). So that means that it is a leak somewhere....so how the hell would I find it?
  14. Kagatos

    Issues with a leak or something...

    Okay, I figured it was the portalside stuff...but everytime I grab the cords and put em in it takes me into the void with nothing around... I have no idea on what to do....even going to Interlopers it gives vague: from Interlopers: But since going to the area leaves me in the void with...
  15. Kagatos

    Issues with a leak or something...

    Heya all, I'm having some issues with hammer recently. 1- Things don't save right. example: Move a wall, save, run (and its moved), close hammer, next day wall is back where it was on load. This happens with items that have undergone vertex manipulation as well. 2- Some things don't...