Recent content by kab

  1. K

    [WIP] cp_paperclip

    It's alive! I spend most of the time fixing bugs and little things here and there. There shouldn't be any error messages in the console in this release. Touched up various areas and rearranged the area around Stage 1 CP 2 a bit. You can have a look at the beta here...
  2. K

    New Submission: cp_paperclip_b1

    Downloads: A new file has been added by kab: cp_paperclip_b1 Name : cp_paperclip Type : (Capture Point) Attack / Defend - 3 Stages First beta release. Thread for discussion :http://forums.tf2maps.net/showthread.php?t=4812&highlight=paperclip
  3. K

    [WIP] cp_paperclip

    thanks for the feedback. grazr : I guess you mean that it's too dark in some spots with it being desaturated ? I'll have a look at the sun position, anyway. The fog controller is set to Fog Start 100 - Fog End 8000. The combat zones do not excess 2000-3000 units max, so it might be worth...
  4. K

    [WIP] cp_paperclip

    Hello everyone, cp_paperclip is a so called "first map", which means that the original idea behind is to help me get familiar with hammer and hopefully create something that people may enjoy playing. tf2maps.net has always been a great resource for tutorials and offered a solution whenever i...
  5. K

    [WIP] cp_backfire

    - cp_backfire_round2_a1 I got the impression that people were generally positive about the map layout and gameplay. Personally, i would like to see a bit more cover for BLU on the open field to CP 2-1. The area around CP 2-2 offers more in this regard, e.g. the immediate upper ground access...