Recent content by IrishTaxIDriver

  1. IrishTaxIDriver

    KotH Synthetic

    Hmm, I'll trust you on it. I feel like theres a more elegant solution there than another path though.
  2. IrishTaxIDriver

    KotH Synthetic

    Ah yeah, if you're not model inclined then thats limiting. I like how you've used them so far and I think you could repeat that element in other places easily though. Fair point about competitive. Maybe just close the lower flank? What was the issue that the route addresses? There has to be...
  3. IrishTaxIDriver

    CP Conifer

    Really like the theme you've got going here and the creative ways you've solved design problems. That trailer is a cool touch, I don't think I've seen that in a map yet. Ditto for the road tunnel, though it feels overbuilt for the set dressing around it. Those are some cool and unique set pieces...
  4. IrishTaxIDriver

    KotH Synthetic

    Those yellow pipes are strikingly cool. They're so cool its actually making the rest of the map more bland to me. It really reinforces the chemical plant theme but you're not utilizing them. They're screaming out to be used in cool and unique ways. Put catwalks on them, use them as blockers...
  5. IrishTaxIDriver

    2 Questions regarding breakable glass and the carve tool

    Carve isn't a bad tool, its a very powerful tool with no handholding. As long as its used smartly its completely safe. Do: Use it to slice angles in blocks and build multi-sided shapes. Don't: Use it to carve a cave out of 100 100x100x100 brushes.
  6. IrishTaxIDriver

    y u no take risks?

    Its a tough question. The best content always bends or breaks a rule or two. But mostly Crash and fubarFX are right. You need to understand why those guidelines are in place before you can understand how to subvert them, and frequently those subversions are failures. Just build, test, and don't...
  7. IrishTaxIDriver

    Dev Texturing Tips?

    Detail to the level you're comfortable iterating at. For me I find dev textures to be too abstract. They let you focus on the design purely, but you might end up with a lot of buildings or shapes that don't make sense once you get to the point of start figuring out what they are. I try to pick...
  8. IrishTaxIDriver

    Unreal Tournament: The Return

    This might go better in the Mapping Discussion forum for visibility, but heres an Epic LD going through his design process making CTF-Mattdamon CTF-LostTomb: http://www.mapcore.org/topic/20179-making-of-ctf-losttomb-ut4-with-commentary/ Really cool to see how other people operate.
  9. IrishTaxIDriver

    What do you do when you have no idea?

    I: -Go back through old ideas. Something piqued my interest about it the first time around, maybe now that some time has passed I can figure out the next piece. -Browse architecture and landscape images obsessively and keep a cool images folder. -Focus on something else. I've always found that...
  10. IrishTaxIDriver

    WiP in WiP, post your screenshots!

    You're absolutely right as well. Thats a good note to end on for this discussion in the WIP thread.
  11. IrishTaxIDriver

    WiP in WiP, post your screenshots!

    You're not predicting there, you're assuming. Predicting implies theres a science behind design, a concrete way of doing things that cannot be broken. Players are cats, they'll do things you don't want them to, they'll react to the same situations in different maps differently, they'll expand to...
  12. IrishTaxIDriver

    Valve Maps (Decompiled)

    The whole system feels like a way to get around the grid size and keep players away from the edge of the grid. Just because the scale is smaller doesn't mean it should be easier to render. It might be some weird BSP visleaf thing ultimately.
  13. IrishTaxIDriver

    WiP in WiP, post your screenshots!

    I feel its very healthy for learning designers to understand when to move on. If you think you're at that point, take a week off, do something else. View the design with fresh eyes and make the decision then. Making the decision while you're frustrated won't give a good result. Building in...
  14. IrishTaxIDriver

    KotH Tikal

    First one for the reasons you provided.
  15. IrishTaxIDriver

    KotH Tikal

    Interesting! You might still have the sniper issue, they'll just be standing on the cap this time. Keep an eye on wonky spaces, like under the cap there. Getting stuck in those areas is No Good.