Hmm, I'll trust you on it. I feel like theres a more elegant solution there than another path though.
Ah yeah, if you're not model inclined then thats limiting. I like how you've used them so far and I think you could repeat that element in other...
Really like the theme you've got going here and the creative ways you've solved design problems. That trailer is a cool touch, I don't think I've...
Those yellow pipes are strikingly cool. They're so cool its actually making the rest of the map more bland to me. It really reinforces the...
Carve isn't a bad tool, its a very powerful tool with no handholding. As long as its used smartly its completely safe. Do: Use it to slice angles...
Its a tough question. The best content always bends or breaks a rule or two. But mostly Crash and fubarFX are right. You need to understand why...
Detail to the level you're comfortable iterating at. For me I find dev textures to be too abstract. They let you focus on the design purely, but...
This might go better in the Mapping Discussion forum for visibility, but heres an Epic LD going through his design process making CTF-Mattdamon...
I: -Go back through old ideas. Something piqued my interest about it the first time around, maybe now that some time has passed I can figure out...
You're absolutely right as well. Thats a good note to end on for this discussion in the WIP thread.
You're not predicting there, you're assuming. Predicting implies theres a science behind design, a concrete way of doing things that cannot be...
The whole system feels like a way to get around the grid size and keep players away from the edge of the grid. Just because the scale is smaller...
I feel its very healthy for learning designers to understand when to move on. If you think you're at that point, take a week off, do something...
First one for the reasons you provided.
Interesting! You might still have the sniper issue, they'll just be standing on the cap this time. Keep an eye on wonky spaces, like under the...
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