Well then. I personally have no experience porting things from goldsrc. You'd be best off finding a download for HL:S models IMO.
Surely you could just port the same model from Half-Life Source?
It should be UTC/GMT, no BST here.
Godspeed you magnificent bastard. <3
I've been playing a lot of Destiny 2 lately, and the Warmind facility on Mars has really caught my attention.
It's fine, but good luck using these effectively in TF2. There's no optimization and no collision on any of them.
EDIT: This is also just a prop...
Destiny 2 for the most part.
Have you tried re-making the displacement?
From what I can tell, you've decompiled a map with custom textures. If the map has custom textures you need to extract them and install them...
You don't have the textures installed.
If your map is named "map 1" with no underscore between 'map' and '1' -- there's your problem. Your map name can't have any spaces in it, so when...
Don't use prop_detail, as Crash said earlier it's used by the engine to place tufts of grass etc on terrain. Use prop_static.
And yes, the...
Heatmaps still collects data but the imaging software hasn't been run in ages, so no new maps are displayed.
You'd have to decompile the model and directly modify the LODs or the LOD ranges.
More specifically on what Crowbar said, by default shadows for models are generated based on their collision mesh (or even just the bounding box)...
Separate names with a comma.