Oh boy. 18th birthday. Time to commence adulting.
Hey what determines whether a prop is out of bounds? Is it the actual model, or the bouding box? Because I have a prop that has all the geometry...
Brushwork and reference images
Some of my own progress on the detailing contest
I'm going for this ski-lodge sort of aesthetic.
Aw yea, time for some real neat mappin' stuff.
If I'm mistaking essential areas for inconsequential hallways, then the map is probably too cramped
You have way more screenshots than is necessary, but I still feel like I don't understand your map at all. Like you almost exclusively took...
AKA- The "So I just played..." thread.
Basically just a thread for you to spout some opinions on a game you just recently started playing.
Also, minor note, the stretched no-entry door texture looks weird.
Buildings could use some beams and maybe a sign here and there.
Also a skybox would be pretty dandy, but I imagine you've got that planned already
This guy is like the Kaze Emanuar of mapping.
I'm not sure if you're referring to gameplay & environments or just environments, but I'm gonna go with both because that's more interesting....
I've seen this exact same concept done the exact same way done on this site multiple times, and after 5 minutes of research I also found it in at...
Separate names with a comma.