HolySnickerPuffs's Recent Activity

  1. HolySnickerPuffs replied to the thread Model Recolored Coalmine Boulder.

    Can you post an image comparing the original model with this recolor?

    Jan 16, 2019 at 11:28 PM
  2. HolySnickerPuffs rated Idolon's post Like in the thread [GUIDE] A Primer on Basic Structures.

    This guide will go over some basic principles of basic structures. How do we build roofs? Why are they built that way? These are...

    upload_2019-1-3_11-53-29.png upload_2019-1-3_11-54-38.png upload_2019-1-3_11-55-9.png upload_2019-1-3_11-58-15.png upload_2019-1-3_12-2-33.png upload_2019-1-3_12-24-24.png upload_2019-1-3_12-29-32.png upload_2019-1-3_12-35-50.png upload_2019-1-3_12-50-23.png upload_2019-1-3_13-0-26.png upload_2019-1-3_13-15-3.png upload_2019-1-3_13-17-34.png upload_2019-1-3_13-34-25.png Jan 15, 2019 at 12:13 AM
  3. HolySnickerPuffs rated Idolon's post Agree in the thread How do I transition from a Cave to Spytech?.

    Coldfront would be a good map to reference.

    Jan 14, 2019 at 12:37 PM
  4. HolySnickerPuffs rated Cytosolic's post Like in the thread How do I transition from a Cave to Spytech?.

    Hmm, the general theme progression for a map is Neutral > Facade > Industrial > Spytech, or something similar. I think you could try...

    Jan 14, 2019 at 12:37 PM
  5. HolySnickerPuffs rated Skittelz's post Like in the thread PL Mirrored Maps - pl_drawpu.

    cp leets [IMG]

    Jan 14, 2019 at 7:03 AM
  6. HolySnickerPuffs rated Khuntza's post Like in the thread PL Mirrored Maps - pl_drawpu.

    Back in 2010 when I first did these I emailed Robin Walker about just that.. at the time they were going to look at doing it with code...

    Jan 13, 2019 at 10:12 AM