Recent content by Haggis

  1. Haggis

    Change colour of hats in model viewer

    I figured out how to get different hats onto their respective class in sdk model viewer, but i have a new problem. All the hats by default are red, i can change the colour to blue if i load them as a stand alone model, but i want to load them onto a character. To do this i load a model, say...
  2. Haggis

    TF2 hats for model viewer

    Does anyone know if there is a link to download all the hats, to be able to view them in the model viewer. I have tried google, but all i could find are skins of hats on FPSbanana, thanks. Sorry guys, i just figured out how to view them 5 mins after posting.
  3. Haggis

    Updated my map

    Stupid noob question but what does bump mean:blushing:
  4. Haggis

    Silo_Plant_no6_B1

    I have now updated my map. Hopefully i have addressed everything that all of you pointed out, again i will look forward to your comments.
  5. Haggis

    Updated my map

    I have finished making alterations to my map pl_silo_plant_no6_b1 and updated it to b2, do i upload it as a new map or do i edit my thread where i first posted about the map.
  6. Haggis

    Hope you dont mind me sending you a pm, i need a big favour. I have also uploaded my map to...

    Hope you dont mind me sending you a pm, i need a big favour. I have also uploaded my map to FPSbanana, 1 of the guys there ran the map on his server and said that when the payload was a few metres from the last cp red could not get out of there spawnrooms, the doors would open but they could not...
  7. Haggis

    Silo_Plant_no6_B1

    LOL, you dont need to be sorry Uriak, this is what i am looking for, constructive criticism. Did you read my last post, post 11, i suggested that the 2 iris doors which are open until the 2nd cp is taken, can be closed when the payload passes a certain pathtrack, once these are closed the 3rd...
  8. Haggis

    Silo_Plant_no6_B1

    LOL, you dont need to be sorry Uriak, this is what i am looking for, constructive criticism. Did you read my last post, post 11, i suggested that the 2 iris doors which are open until the 2nd cp is taken, can be closed when the payload passes a certain pathtrack, once these are closed the 3rd...
  9. Haggis

    Silo_Plant_no6_B1

    E.B and Tapp, i have fixed all the areas that you have highlighted except for the one you highlighted E.B about being able to get up on the 2 arches which support the bridge, i quite liked the fact you could get up there. I also fixed the problem about getting stuck in the 2 doors at first...
  10. Haggis

    Silo_Plant_no6_B1

    Cheers for all the comments guys,im over the moon with some of them. A big thanks to you Tapp for taking the time to take screenshots and upload them.I will look at them carefully and fix everything you have highlighted. As for the bomb not being solid, how do i fix this, do i...
  11. Haggis

    Silo_Plant_no6_B1

    silo_pant_no6_b2 This is a 32 player payload map i have been working on for the past 7 1/2 months and at last i have finished it. I came across a few problems on the way but i managed to overcome them. My first big problem was the error message about t junctions, after researching what this...
  12. Haggis

    Door turns out black

    I will give that a try but i thought it still wouldnt work as i need to tie my brush to a func_brush to be able to parent the brush to the func_door, i already tried this with the movelinear brush and the texture still did not show up.If that still does not work, i have propper installed where...
  13. Haggis

    Door turns out black

    I have an Iris door made and when the control point is taken the iris door opens and another door slides down, problem is, the door that slides down turns out black, even though i have put the metal door texture on, here is a pic I have made the brush a movelinear brush and i also have...
  14. Haggis

    Leak effect but no leak

    Im really sorry grazr but judging from this sentence, you have taken offence from my last post, when no offence was meant. As you can see i have now put spaces between my fullstops and commas. This is exactly what i meant. All the tutorials i have read have told me to make a box around my...
  15. Haggis

    Leak effect but no leak

    When i compiled the map with the 3dskybox i was getting the leak effect,when i compiled the map with the 3dskybox deleated i did not get the leak effect.I then made sure that my 3dskybox was covering the whole of my original map,when compiled i did not have the leak effect,everything looked...