I had an idea the other day and I want to know if it's possible to do this. I want to make a type of payload map where both teams are on the offensive, trying to push the cart to the other team's base. Is this possible, and if so, how?
Hi guys. I am making a map in Hammer that will be a Control Point map. The thing is I want to include a stream that flows into a waterfall. I have a few questions about this.
1.) This is probably a stupid question, but how do I make water?
2.) Once I've made the water, how do I make it...
I still have the problem even without any displacements. But I'll get a pic for ya.
EDIT: This may be a silly idea, but I think the skybox might be lagging. I'll try it out.
Alright. The problem is less frequent, but still there. And I'm not sure about the displacements.
I'm not sure about any of the problems, but I doubt it has to do with gravity settings. The only other thing I can tell you is:
"Node Graph Out of Date. Rebuilding..."
For some reason vertical movement is kinda screwy on my map. Let me elaborate: When I jump, for some reason I kinda float in the air for a little bit. After that, I seem to teleport to the ground. Two other things I noticed are:
1.) If I walk off an edge I can walk through the air until I...
Then I'm stuck with the same problem I had before. XD
By the way, when I try to test my map in the TF2 window the spawns aren't working correctly. I've only tried one map so far, though. I'll go try another.
EDIT: Well, my the spawns are working, but whenever I load one of the maps I'm...
I've got a big problem that's preventing me from testing my maps. Here's the situation: I have a map ready to test in Hammer. I click "Run Map..." It seems to compile just fine. The problem comes when Steam tries to run Team Fortress 2. I get the following message: "This game is currently...
Hi. I'm GoBologna. I'm 15 years old and hope to study Game Design when I get out of high school. My favorite map is koth_nucleus, but I also enjoy some payload maps. My favorite classes to play as are Pyro, Heavy, and Sniper.
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