Recent content by Gatorix

  1. Gatorix

    Sevin's tf_dev prop issue, compilepal, and general code confusion ;-;

    Thanks I didn't even notice the pack option. Infact, I posted this question within having compilepal for ~10 minutes. I'll try this out.
  2. Gatorix

    Sevin's tf_dev prop issue, compilepal, and general code confusion ;-;

    K. Here's the rundown: I recently smoothed out any problems I've been having with sevin's custom content method because I like to be neat and tidy and yet, somethings just didn't work for me despite following the tutorial down to the letter. I used be caught in a neverending loop of hammer vs...
  3. Gatorix

    [GUIDE] The best way to organize your custom content

    I thought I copied your tutorial fine, and for the past 1.5 days, it was. But now it's acting up.
  4. Gatorix

    [GUIDE] The best way to organize your custom content

    They weren't originally there. However, when I started up the game, I was faced with the Engine Error popup mentioned earlier. It automatically closed tf2. Then, when I try to recompile the map, hammer gives me a regular error popup stating that a folder I don't recognize is trying to be...
  5. Gatorix

    [GUIDE] The best way to organize your custom content

    So if I want to assimilate the invading folders into the game search... How would I do so?
  6. Gatorix

    [GUIDE] The best way to organize your custom content

    K. Verification finished. They fixed 3 files apparently. Same problems however...
  7. Gatorix

    [GUIDE] The best way to organize your custom content

    It was copied. I'll try the verify thingy now. This'll take a while...
  8. Gatorix

    [GUIDE] The best way to organize your custom content

    The following are normal folders and work properly. content_packs custom_models custom_particles custom_sounds map_assets map_dev gameinfo.txt The invading folders are: cfg maps materials When I delete the invading folders, the map compiles and the game loads a bit before exiting and...
  9. Gatorix

    [GUIDE] The best way to organize your custom content

    Breaking the chain of the argumentative comments... I have a question. I am working with the customization files that this thread originally was about. However, I get the "Error!" "This is probably not what you intended" window popping up each time I try to compile. Last time this happened, I...
  10. Gatorix

    Black/transparent Hammer model browser background fix

    I use a custom hud (bwhud to be precise) and my sourcescheme.res file looks a bit different. I tried changing the number underneath, but it didn't have any effect in hammer.
  11. Gatorix

    CP cp_pickup

    Oh. I get it. To fit the entire map on the screen. Righty. Thanks!
  12. Gatorix

    CP cp_pickup

    Wait. What does orthoheight/width do?
  13. Gatorix

    KotH Totem

    Spooky! Simple map design, but with spells... (anything with spells actually) it can be a really fun concept. ~Are you planning on adding trees? I noticed you described a forest. ~Pls put some fancy particle effects when the tree starts spinning :D That'll be awesome! ~Is the orange dev a...
  14. Gatorix

    CP cp_pickup

    Wow! It's got that kinda skewed portal animation feel to it. That looks really nice. Is it hard to make that kind of picture, or do you just find the right angle? I don't usually see screenshots like that.
  15. Gatorix

    Looking for feedback on map concept

    Sorry. I didn't know that you meant "idea" in that way. I didn't mean to offend you. I could've sworn you referenced the area as a map though...