ficool2's Recent Activity

  1. ficool2 updated the download ficool2's Overhauled FGD (all entities documentated + icons!): Solid keyvalue fix and code cleanup.

    Update 6.1 - Changed the solid (Collisions) keyvalue to be blank by default - Added the angles...

    Mar 24, 2019 at 5:09 PM
  2. ficool2 updated the download ficool2's Overhauled FGD (all entities documentated + icons!): Fixed rope rendering, path icons and obsolete stuff thrown out.

    Update 6.0 Fixed rope rendering (blame Valve for the super hardcoded mess) Fixed env_ember...

    Mar 20, 2019 at 1:55 PM
  3. ficool2 replied to the thread Should 3D Skyboxes be func_visclusted?.

    It makes no difference, the entire 3d skybox is rendered regardless No idea why Valve used it, since func_visclustering is already...

    Mar 19, 2019 at 3:04 PM
  4. ficool2 replied to the thread Should 3D Skyboxes be func_visclusted?.

    The 3dskybox is already automatically func_visclustered, VVIS merges every visleaf inside the volume that a sky_camera occupies

    Mar 19, 2019 at 2:09 PM