Recent content by Eternal

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    Physics Props

    My computer is fairly good (I need a new video card eventually though, 320mbs of video memory doesn't go very far these days) but I'm able to run tf2 on 1600/1200 max settings 4x antialiasing and I noticed that on my relatively sparsely populated map if I shot the beer bottle my fps would drop...
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    Spawn Doors / Setup Gates

    Thats what I figured, I go to the trigger brush, and selected 'start disabled' then go to the timer and selected the 'onsetupfinish' and I couldn't find an 'enable' command available to link the two things.
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    Spawn Doors / Setup Gates

    Hmm ok there doesn't appear to be an 'enable' option when I tried to do what you suggested. I did 'open' but when I do that after the setup phase has ended the door opens up AND stays open. Also I'm unable to select to get the door to animate so when I do that, it just becomes able to be moved...
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    Shiny Ball

    Ask it some deeply probing questions about self enlightenment? Probably not possible due to the cost of putting it in the map, at least if you want it to actively reflect its surroundings as opposed to just using cubemaps. At least AFAIK
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    Physics Props

    Interesting... I was just noticing as I went through maps alone to look at details that the props had become more and more rare, even on smaller maps (like arena) the only maps I can recall having physics props are 2fort and Hydro IIRC. And yes they are noticeably expensive (I put ONE...
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    details file

    I know its highly unlikely, but is there a way to utilize TWO (or more) details files in one map? Or a way to fake it? Also how does one go about controlling where details are generated? (like say I used the sawmill ground texture but I only wanted the details to be in a specific pattern...
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    Spawn Doors / Setup Gates

    I want to make a rolling spawn door that can't be opened until the set up time is completed, but once that time is over I want the door to function normally like a spawn door (filters out enemies and can't be opened by them, also opens and closes rather than just staying open) How would I do...
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    Physics Props

    I've noticed very few maps official or otherwise include any physics props now. The beer bottle or occasional can you can knock around, or a destroyable barrel seem to have all but vanished from most maps. Besides the cost of the prop itself is there really any reason for this?
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    The Little Imperfections

    Bugs me as well when I'm working on a map I'm extremely nitpicky about making sure things are perfectly aligned ect ect.
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    Just wanted to share

    thanks, btw I used this tutorial (which I'm STILL surprised hasn't been stickied) [GUIDE] Youme's guide to displacement cliffs - TF2Maps.net Also I uploaded a few more pics that originally I wasn't going to put up but decided to go ahead. The big rock formation you see on the 2nd picture of...
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    Just wanted to share

    This is my first map I've ever made and its still got a looooong ways to go, but I figured I'd share some pics of how the first section is looking so far and see what people think. (I've posted a couple screenshots long ago that are now very very out of date). 3 things to note: #1 I have not...
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    Brain blocked when mapping

    I just came BACK from a break myself. As a few of you may or may not have noticed I had disapeered for a bit there. I just sort of hit a hump in my work and had to stop for a bit. I find I get these sort of moments after I've just done a lot of work and completed or nearly completed a...
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    Philosophy behind supports

    I'd HIGHLY recommend looking at supports and buildings that are still in construction (google pictures) it really helps with how to make these, and where to put them.
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    I'm going to put one of the signs from your "threepack signs" release in my map (currently...

    I'm going to put one of the signs from your "threepack signs" release in my map (currently titled pl_weather) I loved the "notice" one.
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    Compile Error, Nothing from Interlopers.net

    Thats what I ended up doing, it took around 35minutes for me to find the brushes that were acting up. Oddly enough though it was 2 different brushes, both of which had been copy-pasted along with around 12 other copies of the same brush while I was making some of the wooden frames for the inside...