Recent content by EinZiVanBoti

  1. EinZiVanBoti

    Snowmountain - Layout Update

    Update a4 Mayor: * Changed one of the buildings next to the CP * Readded the Balcony * Changed the general middle layout * Added a way to look into the enemy teams backcourtyard * Added more Cars ;) Minor: * Fixed small bugs * Fixed most lighting, some might still be broken though Other: *...
  2. EinZiVanBoti

    KotH Snowmountain

    Update a4 Mayor: * Changed one of the buildings next to the CP * Readded the Balcony * Changed the general middle layout * Added a way to look into the enemy teams backcourtyard * Added more Cars ;) Minor: * Fixed small bugs * Fixed most lighting, some might still be broken though Other: *...
  3. EinZiVanBoti

    Snowmountain - Massive layout changes and lighting upgrade

    Update A3 Mayor: * Reworked almost the entire CP Courtyard * Made the CP Courtyard smaller in size * Reduced time taken to walk to the CP * Replaced the balcony with a drop * Added an area above the CP, which is only accessable by Engi's, Soldier's and Demo's * Added Lighting (Still W.I.P)...
  4. EinZiVanBoti

    KotH Snowmountain

    Update A3 Mayor: * Reworked almost the entire CP Courtyard * Made the CP Courtyard smaller in size * Reduced time taken to walk to the CP * Replaced the balcony with a drop * Added an area above the CP, which is only accessable by Engi's, Soldier's and Demo's * Added Lighting (Still W.I.P)...
  5. EinZiVanBoti

    Snowmountain - General Gameplay, and performance update.

    Update a2 Mayor: * Removed unused parts of the map behind both team's spawns * Added Medpacks into both teams pillar rooms * Added Ammopacks onto rocks in both courtyards * Fixed that the Garage door would block the Balcony when opened Minor: * Fixed a bug where you could place sentries on the...
  6. EinZiVanBoti

    KotH Snowmountain

    Update a2 Mayor: * Removed unused parts of the map behind both team's spawns * Added Medpacks into both teams pillar rooms * Added Ammopacks onto rocks in both courtyards * Fixed that the Garage door would block the Balcony when opened Minor: * Fixed a bug where you could place sentries on the...
  7. EinZiVanBoti

    Snowmountain a4

    This map is heavily based around the idea that you will either hold the capture point for multiple minutes, or lose it instantly 10 seconds after capturing. This is done through giving the team who capped an advantage, by making the defense easier, however, the main way also gets closed off for...
  8. EinZiVanBoti

    KotH Snowmountain

    Snowmountain - This is a map that will take place BELOW a mountain! (Later) This map is heavily based around the idea that you will either hold the capture point for multiple minutes, or lose it instantly 10 seconds after capturing. This is done through giving the team who capped an advantage...
  9. EinZiVanBoti

    Problem with Door / Door Triggers

    I fixed it, i copy pasted the trigger and now it works This makes sense i guess.
  10. EinZiVanBoti

    Problem with Door / Door Triggers

    I create 2 doors, which are litteraly the same in almost every way possible, expect that one is "red_respawndoor1" and the other 2 and its not working. Speed set to 500 Direction set to down
  11. EinZiVanBoti

    Standard Texture not showing in the Texture Broswer

    Yeah, but even when i remove the "tf" filter, it still doesnt show the for example door textures
  12. EinZiVanBoti

    Standard Texture not showing in the Texture Broswer

    Idk how that happened, screenshot is blow. (These are all texture under the keyword "tf", earlier they were there, but when i searched for "Door" once, they didnt show up, restarting hammer and even reinstalling tf2 didnt help.)