EArkham's Recent Activity

  1. EArkham rated Idolon's post Agree in the thread TF2Maps.net Major Contest #14: Connect 5 (Finalist Voting Thread).

    Please change your scores to 1-10 numbers.

    May 19, 2018 at 6:30 PM
  2. EArkham rated KubeKing's post Like in the thread What are your favorite levels or locations in games?.

    The room for Xortex (from The Lab) is small, but is brilliantly detailed. [IMG] +1 for FEZ industrial sector. [IMG] Shoutouts to...

    May 19, 2018 at 1:14 PM
  3. EArkham rated Freyja's post Like in the thread What are your favorite levels or locations in games?.

    A lot of my locations come from RPG's, places I've spent a lot of time in or have a combination of aesthetic and music that leaves a...

    May 19, 2018 at 1:14 PM
  4. EArkham rated Idolon's post Like in the thread What are your favorite levels or locations in games?.

    [ATTACH] A very colorful swamp from The Witness. This area was frustrating to navigate at times, but it's my favorite area of the game...

    224760_screenshots_2015-06-19_00002.jpg ss_6a7964a4dede8ad7d8b4e413e8b291defbbaa55b.1920x1080.jpg 20180518204837_1.jpg 20180518205801_1.jpg 19._Wall_-_base.jpg May 19, 2018 at 1:13 PM
  5. EArkham rated Vel0city's post Like in the thread Team Fortress 2 Update Released.

    Seems like a waste of money of them to not have Valve servers in the server browser. No really. You que up this time around and watch...

    May 18, 2018 at 2:00 PM
  6. EArkham replied to the thread Team Fortress 2 Update Released.

    Oh, believe me, I could rant for hours about how awesome ad hoc was. Like you said, you could stay on a server you liked for as long as...

    May 18, 2018 at 2:00 PM
  7. EArkham replied to the thread Team Fortress 2 Update Released.

    When they killed quickplay and ad hoc connections to Valve servers, it also killed my daily playtime habit. Went from a couple of hours...

    May 18, 2018 at 11:12 AM
  8. EArkham rated Muddy's post Agree in the thread Team Fortress 2 Update Released.

    Oh god yes. I completely support this. Quickplay was almost perfect.

    May 18, 2018 at 11:07 AM
  9. EArkham replied to the thread Team Fortress 2 Update Released.

    Non-important side topic here, but I usually get these notifications via email before they're posted here or on the blog. I didn't get...

    May 17, 2018 at 6:00 PM
  10. EArkham rated Muddy's post Agree in the thread Team Fortress 2 Update Released.

    Honestly, the volunteer system was even worse imo. At least with autobalance, every game was guaranteed to have an equal (or mostly...

    May 17, 2018 at 5:58 PM
  11. EArkham rated Crash's post Funny in the thread The most used prop.

    [IMG] Hammer doesn't care, why do you?

    May 17, 2018 at 1:37 PM
  12. EArkham thanked Coding Ethan's post in the thread The most used prop.

    I wrote a quick script to do this with the decompiled maps, there is no grouping by props in this, no background01 and other...

    May 17, 2018 at 11:40 AM
  13. EArkham rated Muddy's post Agree in the thread The most used prop.

    I don't think important props like resupply lockers and control points should count cos they're required in almost every single map made...

    May 17, 2018 at 11:39 AM
  14. EArkham rated Idolon's post Like in the thread The Dev Process: Creating MVM Steep.

    I originally wrote this for my portfolio, but decided it would be best shared here as well for more exposure and archiving. Images are...

    p6.png p1.jpg p3.jpg p5.jpg p7.png p8.png p9.png p10.png p11.png p12.png p13.png p14.png May 16, 2018 at 6:49 PM