EArkham's Recent Activity

  1. EArkham rated Hyperion's post Agree in the thread WiP in WiP, post your screenshots!.

    Wayyyyyy too dark

    Jun 25, 2017 at 1:44 PM
  2. EArkham rated Yrr's post Like in the thread WiP in WiP, post your screenshots!.

    [img] maybe?

    Jun 24, 2017 at 7:55 PM
  3. EArkham rated Diva Dan's post Agree in the thread PL Lionroar.

    If I'm going to be honest, a lot more effort will have to be put in to make this look jungle themed. At the moment a lot of choices...

    Jun 23, 2017 at 12:26 AM
  4. EArkham rated killohurtz's post Agree in the thread got any suggestion on how to make the normal compile be faster?.

    It's important to note that func_viscluster should NOT be used as a band-aid solution for bad optimization. Yes, it will reduce compile...

    Jun 22, 2017 at 2:39 PM
  5. EArkham rated Diva Dan's post Like in the thread WiP in WiP, post your screenshots!.

    I'm trying to revive pd_breezy with a map called pd_shady. Here are WiP screenshots of red spawn leading to what will be mid [IMG]...

    Jun 22, 2017 at 10:47 AM
  6. EArkham replied to the thread What particle effects do you often find yourself wishing for?.

    Stormfront is the one I was thinking of (stormfront was Icarus' working name for coldfront), the other should be a thick but lightly...

    Jun 21, 2017 at 3:37 PM
  7. EArkham replied to the thread What particle effects do you often find yourself wishing for?.

    What about the cp_coldfront/pl_snowycoast snow storm particles system? Is that not snowy enough for your tastes? Grab either the...

    Jun 21, 2017 at 3:03 PM
  8. EArkham replied to the thread PLR Banana Bay.

    The areas where the white sand/grass and the red rock run together looks weird. Dunno a good suggestion for a solution off the top of...

    Jun 21, 2017 at 11:20 AM
  9. EArkham rated Muddy's post Agree in the thread Balance Changes.

    I'm really glad Valve is taking the effort to communicate with the community more. I'm really hoping that continues.

    Jun 20, 2017 at 9:49 PM
  10. EArkham thanked Vel0city's post in the thread Black Mesa: Xen delayed until December, shows two images of Xen as-is rendered in game, in real time.

    https://forums.blackmesasource.com/index.php/Thread/30743-Summer-Update/ We start with the bad news: Better delaying it for maximum...

    Jun 20, 2017 at 2:35 PM
  11. EArkham replied to the thread Model Antiquity Cambodian Assets.

    One small issue: models\props_antiquity\foliage\banyan_tree003.mdl is incorrectly included. This was an early test of trying to get...

    Jun 19, 2017 at 3:13 PM
  12. EArkham updated the download Antiquity Cambodian Assets: Updated trees & foliage, now it's like a real jungle.

    Added: models\props_antiquity\foliage\banyan_tree001a.mdl...

    Jun 18, 2017
  13. EArkham replied to the thread WiP in WiP, post your screenshots!.

    Hm, well, that's a fair point actually. I just generally prefer the convenience of only messing with a single prop at a time, but...

    Jun 18, 2017
  14. EArkham replied to the thread WiP in WiP, post your screenshots!.

    I AM LIKE BEHIND LIKE FOREVER ALWAYS WHY [img] [img] Foliage is made to match the Borneo stuff somewhat, but his foliage uses...

    Jun 18, 2017