Recent content by dustmotes

  1. dustmotes

    WiP in WiP, post your screenshots!

    I should be sleeping instead of making an SD map Also I just noticed that the ramps at the back look like a uterus and ovaries.
  2. dustmotes

    ARENA traintraintrain

    I forgot to say, it has 16 spawns for each team, so you can have 32 player arena without spawning inside anyone.
  3. dustmotes

    ARENA traintraintrain

    Introducing arena_traintraintrain, the most visceral of train experiences. RED and BLU are battling it out of top of a train... that's on top of another train! Contains more trains than the average mapper can handle, but still fewer trains than trainsawlaser. Also includes cubemaps in an alpha...
  4. dustmotes

    CTF Gridlock

    Your video says it's been removed by the user. Is it supposed to work?
  5. dustmotes

    WiP in WiP, post your screenshots!

    That's kinda intense. At least to me. I suck at displacements.
  6. dustmotes

    Brushwork Library (WIP)

    Pretty sure I know how those windows are made, and from what I'm thinking they are painful.
  7. dustmotes

    KotH Octothorpe

    I feel like it might not be a bad idea to remove every decal and unecessary prop, and then eventually work back up to something that doesn't hurt to look at. It seems to be a mix of propspam and a lot of different textures. I don't think all the height differences are helping either.
  8. dustmotes

    SD okanagan

    I made some big changes to the layout of the map. I decided to not have the australium pickup be at the back of the map, as that would complicate things. Instead, the map is now built on top of a dam, and the australium is on the lower part. Hopefully that will create some interesting height...
  9. dustmotes

    WiP in WiP, post your screenshots!

    it's magic also 5 more posts to 10,000
  10. dustmotes

    SD okanagan

    My idea was to have the pickup zone at the upper left of the map, similar to where Sawmill's waterfall is. The doors to nowhere (currently) will head towards the pickup zone, and that'll connect to the rocket/cap somehow. Maybe I need to borrow a little more layout from Sawmill to stop each zone...
  11. dustmotes

    SD okanagan

    More progress on the map outline. All that's left is the australium pickup zone. Any thoughts or concerns about this layout?
  12. dustmotes

    SD okanagan

    A Special Delivery map inspired by half of Sawmill. I'm still in the planning stages, and hopefully I can finish drawing the layout by the time school ends for me. My idea for a theme is the Okanagan Valley in British Columbia, where I lived for a couple years. The environment is a mix of dry...
  13. dustmotes

    WiP in WiP, post your screenshots!

    Starting to draw out something. Also, we're getting pretty close to 10,000 posts.
  14. dustmotes

    WiP in WiP, post your screenshots!

    Smashing some brain cells together, thinking of layouts, and wishing I could get back to my desktop and start doing some real mapping. I think the slightly asymmetrical layout of Sawmill is interesting, and it gave me this idea. I'll see if I can get this on paper if I get over my laziness.