Problem Solved!
func_water seems like it would work but there's no fog. I tried the water a 0 alpha texture and "$translucent" 1 but for some reason I got the same error in the console and I looked exactly the same.
EDIT: AHA! I got it! I've actually no idea why I didn't think of this...
I'm glad it made sense to a few at least. Sorry I sometimes cannot convey what I'm trying to say correctly, then people get confused.
But, that's exactly what I need. Does anyone have, or can make, such a texture?
I'm getting this error in the console:
Requesting texture value from var "$normalmap" which is not a texture value (material: maps/cp_no_diving/water/water_04_-24_32_528)
If you don't mind me asking what makes it invisible?
Thank you very much kind sir!:woot: That should be perfect. Let me try it out I and I'll be right back.
Unfortunately I need the top transparent but I need the top to be the water texture to make it a water brush, and it never really works very well if you attach an entity to water, but i'll try it.
That might work. How do I make the water texture nodraw? I'm just starting to learn how to make vmts but I can do some basic things.
@CapellanCitizen: I can't see through the water's surface, which is under the glass, but I can cut the glass.
I'm making a map that has a glass window looking down at some water. In the middle of the water is a hole that you can go through. My problem is I need to be able to see through the glass so I can see the bottom (or anyone in the water) but so you can't see through the opening so it looks like...
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