Recent content by Dram

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    Storage

    I think the only thing I could suggest on that front is that if at all possible they be consolidated into one health pack, but it seems you'd have to rearrange the structure of that area to do so.
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    Storage

    I like it, you managed too keep it simplistic enough to work with (something of a problem for me) yet interesting enough to give a go at. Normally I'd say that you included too many health packs, but for a small KOTH map like this you're probably on the right track. I'll be interested to see...
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    2mount

    Tips: When presenting screenshots for a map it's a good idea to take them at high or maximum visual settings. Because it's a static image, you don't need to worry about how well you play at those settings. I was a bit concerned with the spawn room; the glass is too transparent and makes it...
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    CP Coldfront

    I'd suggest removing those side-rooms within the spawn and moving all the teamspawns into the area directly between where they used to be (farther back against the wall. It might make it a tighter angle to turn but it at least forces the player into one of two parties on round-start.
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    CP Coldfront

    In the vein of the user who said that the last cap was too long for the walk, which may be true (haven't tried this map with other players, just ran through it) I like the locations of the forward spawns, they're fairly close to what you'd see on valve 5cp maps in terms of distance to the next...
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    CP Coldfront

    Was blown away by the visual style and fidelity of the last cap point, and hugely impressed by your grasp of brushwork at the central during the CP mini-contest. Very excited to see this map. question: May I presume that the screenshot of the final point shown in this thread is from an older...