Recent content by DonutVikingChap

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. DonutVikingChap

    TF2M Migration Bugs

    Description of bug: The "downloads" counters on downloads that were uploaded before the migration show the same number as the "views" counter. Pictures of bug: The "views" stats on my own downloads seem roughly correct from what I can remember, but the downloads obviously weren't that high...
  2. DonutVikingChap

    ASCII Fortress 2

    Yes. After three and a half years, it's here. The fabled hat update. Besides actually adding hats, I have restructured almost the entire game to support custom gamemodes and scripting, and switched from SFML to SDL. There's now finally an actual server browser, along with better menus and many...
  3. DonutVikingChap

    ASCII Fortress 2 - Version 2.0.0

    Yes. After three and a half years, it's here. The fabled hat update. Besides actually adding hats, I have restructured almost the entire game to support custom gamemodes and scripting, and switched from SFML to SDL. There's now finally an actual server browser, along with better menus and many...
  4. DonutVikingChap

    CTF Infiltration

    If you just want to play the map I'd recommend downloading it from the Steam Workshop page instead and it will automatically get installed: https://steamcommunity.com/sharedfiles/filedetails/?id=454128304 (Btw I'm glad you're interested in my map but you should probably have asked this question...
  5. DonutVikingChap

    Check if a player is alive by targetname?

    How are you using the touch test exactly? I would've done something like this: <activator entity>: <activator output> -> trigger_multiple -> TouchTest trigger_multiple: OnTouching -> filter_activator_name -> TestActivator filter_activator_name (with Name keyvalue set to the name of the...
  6. DonutVikingChap

    ASCII Fortress 2

    Payload update! Changelog: - Added payload mode! - Added new map pl_map2.txt. - Added names over other players' heads that show when you hover your mouse near them. This functionality can be toggled with cl_draw_playernames_friendly/cl_draw_playernames_enemy. - Added a round timer. CTF rounds...
  7. DonutVikingChap

    ASCII Fortress 2 - Version 1.3.0

    Payload update! Changelog: - Added payload mode! - Added new map pl_map2.txt. - Added names over other players' heads that show when you hover your mouse near them. This functionality can be toggled with cl_draw_playernames_friendly/cl_draw_playernames_enemy. - Added a round timer. CTF rounds...
  8. DonutVikingChap

    ASCII Fortress 2

    Hotfix to address some weird bot behavior. Changelog: - Bots now change classes on map switch by default. - Fixed bots going the wrong way after being interrupted by a fight. - Fixed bots going for health and forgetting to capture the objective after a fight. - Player kill/death/spawn events...
  9. DonutVikingChap

    ASCII Fortress 2 - Version 1.2.1

    Hotfix to address some weird bot behavior. Changelog: - Bots now change classes on map switch by default. - Fixed bots going the wrong way after being interrupted by a fight. - Fixed bots going for health and forgetting to capture the objective after a fight. - Player kill/death/spawn events...
  10. DonutVikingChap

    ASCII Fortress 2

    Ever felt lonely trying to play the game while nobody else was online? Introducing: Bots! These funny little AI players try their very best to play the game somewhat like an actual human would, and possess the following amazing features: - Running around aimlessly - Sitting around doing nothing...
  11. DonutVikingChap

    ASCII Fortress 2 - Version 1.2.0

    Ever felt lonely trying to play the game while nobody else was online? Introducing: Bots! These funny little AI players try their very best to play the game somewhat like an actual human would, and possess the following amazing features: - Running around aimlessly - Sitting around doing nothing...
  12. DonutVikingChap

    ASCII Fortress 2

    Restructured some code and fixed a bunch of game-breaking bugs in the process. Hooray! Old versions: 1.0.0: https://www.dropbox.com/sh/dcrskdsdh19qtt5/AABCqQjQl3VL-KnTaiwnsnrYa?dl=1 1.1.0: https://www.dropbox.com/sh/okh0loqrpvn52kp/AADS1m53Ta2P0Q0Sl4STH-zPa?dl=1 1.1.1...
  13. DonutVikingChap

    ASCII Fortress 2 - Version 1.1.3

    Restructured some code and fixed a bunch of game-breaking bugs in the process. Hooray! Old versions: 1.0.0: https://www.dropbox.com/sh/dcrskdsdh19qtt5/AABCqQjQl3VL-KnTaiwnsnrYa?dl=1 1.1.0: https://www.dropbox.com/sh/okh0loqrpvn52kp/AADS1m53Ta2P0Q0Sl4STH-zPa?dl=1 1.1.1...
  14. DonutVikingChap

    Whenever I compile a map, my host_timescale is somehow forced to be higher

    Indeed, framerates over 1000 make the game go crazy in singleplayer for some reason. If it's actually going that high, try limiting it. Also check your config for the cvar "host_thread_mode" and try setting it to 0.
  15. DonutVikingChap

    The Input named AddOutput

    Isn't AddOutput really an input, not an output?