Diva Dan's Recent Activity
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Diva Dan replied to the thread ARENA Lumberyard Event.
I’ve sent an email to the TF2 team for various bugs that I was able to track down and reproduce- Dying to direct flames means you do...
Mar 3, 2021 at 2:34 PM -
Diva Dan replied to the thread ARENA Lumberyard Event.
In today's tf2 update (3/2/2021), an undocumented change has fixed kills and deaths not working on ghosts. Rejoice! [IMG]
Mar 2, 2021 at 2:55 PM -
Diva Dan replied to the thread ARENA Lumberyard Event.
b1 notes: Lower emission rate of floor fog make the tongue on the ghost a different color to make it pop make the ghosts just a teeny...
Feb 28, 2021 at 11:53 PM -
Diva Dan replied to the thread ARENA Lumberyard Event.
beamy loves you back
Feb 28, 2021 at 9:12 PM -
Diva Dan rated Suna's post
Funny in the thread ARENA Lumberyard Event.
Dan it's February, this level of spookiness isn't allowed yet
Feb 28, 2021 at 8:50 PM -
Diva Dan thanked pont's post in the thread ARENA Lumberyard Event.
I LOVE THIS FUNKY LITTLE GHOST DUDE VERY MUCH
Feb 28, 2021 at 8:50 PM -
Diva Dan updated the download Lumberyard Event: Entering Beta.
To kick off entering beta, I've added some very base-level ideas for atmosphere, assets, and...
Feb 28, 2021 at 1:49 PM -
Diva Dan posted a new thread.
Do modulate env_fades not work in TF2?
For my map, I'm trying to apply a fade to the players screen using the modulate effect. The VDC mentions that this should essentially...
Forum: Mapping Questions & Discussion
Feb 26, 2021 at 11:16 PM