Diva Dan's Recent Activity

  1. Diva Dan replied to the thread ARENA Lumberyard Event.

    I’ve sent an email to the TF2 team for various bugs that I was able to track down and reproduce- Dying to direct flames means you do...

    Mar 3, 2021 at 2:34 PM
  2. Diva Dan replied to the thread ARENA Lumberyard Event.

    In today's tf2 update (3/2/2021), an undocumented change has fixed kills and deaths not working on ghosts. Rejoice! [IMG]

    Mar 2, 2021 at 2:55 PM
  3. Diva Dan replied to the thread ARENA Lumberyard Event.

    b1 notes: Lower emission rate of floor fog make the tongue on the ghost a different color to make it pop make the ghosts just a teeny...

    Feb 28, 2021 at 11:53 PM
  4. Diva Dan replied to the thread ARENA Lumberyard Event.

    beamy loves you back

    Feb 28, 2021 at 9:12 PM
  5. Diva Dan rated Suna's post Funny in the thread ARENA Lumberyard Event.

    Dan it's February, this level of spookiness isn't allowed yet

    Feb 28, 2021 at 8:50 PM
  6. Diva Dan thanked pont's post in the thread ARENA Lumberyard Event.

    I LOVE THIS FUNKY LITTLE GHOST DUDE VERY MUCH

    Feb 28, 2021 at 8:50 PM
  7. Diva Dan updated the download Lumberyard Event: Entering Beta.

    To kick off entering beta, I've added some very base-level ideas for atmosphere, assets, and...

    Feb 28, 2021 at 1:49 PM
  8. Diva Dan posted a new thread.

    Do modulate env_fades not work in TF2?

    For my map, I'm trying to apply a fade to the players screen using the modulate effect. The VDC mentions that this should essentially...

    Forum: Mapping Questions & Discussion

    Feb 26, 2021 at 11:16 PM