Recent content by DioJoestar

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
  1. DioJoestar

    Hologram Capture Point - Texture fix

    Fixed some textures Added the models with the bottom part
  2. DioJoestar

    Model Hologram Capture Point

    Fixed some textures Added the models without the bottom part Read the rest of this update entry...
  3. DioJoestar

    Boxing Sack - Added a rigged version

    I added a rigged version for SMF as request, without collision mesh.
  4. DioJoestar

    Model Boxing Sack

    I added a rigged version for SMF as request, without collision mesh. Read the rest of this update entry... The download update thing wont upload the new zip*
  5. DioJoestar

    [TUTORIAL] Blender and the Source Engine

    You VMT is searching a VTF called razorback_crate inside the boxes folder. $basetexture must have the full path with the filename. "VertexLitGeneric" { "$basetexture" "models/boxes/razorback_crate/razorback_crate" "$surfaceprop" "wood" } The phys model doesn't need to have a...
  6. DioJoestar

    WiP in WiP, post your screenshots!

    Thats the point, baking that model into the texture of a low poly version. As you can see, theres a handle on the top, so you can make an idea of the size. I wanted to make a different version of the intel from the asteroid map. I also thought on model something to attach the prop to the...
  7. DioJoestar

    WiP in WiP, post your screenshots!

    Working on this but I might abandon it, I feel it wont fit too much in the TF2 style.
  8. DioJoestar

    Custom models causing map to crash

    Not sure, but try to repack a copy of the BSP without compression and then extrack again the models. I thought the models were packed with the BSP...
  9. DioJoestar

    Boxing Sack - Prop finished

    Mesh and texture update ready to being used.
  10. DioJoestar

    Model Boxing Sack

    Mesh and texture update ready to being used. Read the rest of this update entry...
  11. DioJoestar

    My first model import

    In HLMV, go to the Model tab and look if all the VMTs are loaded correctly.
  12. DioJoestar

    Model Boxing Sack

    As I said, is an abandoned prop I had in a very deep location of an old HDD. Before deleting it, since it is almost done, I uploaded it here in case that becomes useful to someone. I did something weird that almost worked (lost the vmf) but the problem was the sack spinning in his Z axis while...
  13. DioJoestar

    Boxing Sack 1.1

    Since I get a new graphic tablet I could test it and finish is the texture of this prop that I abandoned time ago. Also, I updated the mesh a bit and improved the LODs. If you use this in your map let me know. If you edit the models and upload them here or in other site, credit me...
  14. DioJoestar

    Model Boxing Sack

    Boxing Sack - A not finished boxing sack with team colors for the respawn rooms A not finished boxing sack with team colors for the respawn rooms I found in an old HDD. Includes the sack and a support, with an axis in the chains for a dynamic prop (in case you manage to work a realistic...
  15. DioJoestar

    How to fix Steam's toxic communities

    Personally, I think that it won't work. People usually use this sistem in the bad way, clicking the dislike/report button much more than the like/commend.