Recent content by Deadeye2007

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    New Game Idea

    That's a very interesting idea. The one downside I can see to it, though, is that if you're one of the players currently captured, the game would be pretty boring for you.
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    2 Payload Carts at Once ??

    Is it possible to have both a red and blue payload active during gameplay? The idea I want to implement is for both teams to have a bomb cart, and the first team to successfully cap their cart wins the game. I think it would make for some interesting strategies. Much thanks.
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    Digital Tutors Vids for XSI

    The demo videos are fine, but the DvDs go into depth on developing techniques that can be applied to a variety of circumstances. They also explain everything that is happening on screen while they are doing it. There were a lot of times in the XSI demo vids where I would have to search around...
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    Digital Tutors Vids for XSI

    http://www.digitaltutors.com/store/home.php?cat=32 Not free. Well worth the money though.
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    Digital Tutors Vids for XSI

    Let me begin by saying that I AM NOT affiliated in any way, shape or form with the company that produces these DvDs. I am simply a purchaser, who would like to make a recommendation. About 4 months back I undertook to complete my frostfire map with a few custom models. I did a bunch of...
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    TF2 stuttering on me

    I have very high end specs and its doing it to me too - but only recently. Something has gone nutty.
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    [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map

    TA DA! I got a working, textured model!!!! You can't even imagine how excited I am right now. Thank you so much for all of your help, Hawk. I very much appreciate your time and efforts.
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    [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map

    Thanks for the link to the tool, Hawk. I downloaded it and ran it on my model. It is telling me that my texture must be in the following path: "<modname>\materials\custom_railing_1\railingtexture_diffuse\" I see there is an extra "\" in there, which would indicate it wants another folder...
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    [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map

    I gave it another shot tonight. I got a successful compile, but still no texture showing up. Pink and black in model viewer. I double checked the directory structure and everything looks ok. Can an improper UV map/XSI texture application cause this? I made damn sure I followed your guide...
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    Teleporter(Engineer) destruction

    Very strange. Sounds like a coding bug to me.
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    CTF_Frostfire - Dev Diary

    EDIT: I will hopefully have the video back up this weekend. Stay tuned. I've taken the last few days off of mapping to work on getting custom models to work. One of the major issues I had was creating intricate railing with brushes. It is extremely hard to get a nice looking...
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    [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map

    After a bunch of work trying to get my texture to show, I'm going to give up on this particular model. I recall when doing the texture I did not follow one important step in making the UV Map. I did this because the UV map was changing the colors for whatever reason. I was using a red...
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    [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map

    I FINALLY GOT A MODEL TO COMPILE! HURRAY! Here's what I was doing wrong. The error that says p4lib.dll doesn't seem to do anything negative to the model. However, the error that said "check for write enable" meant that the compiler could not find the directory, and in turn, was not willing...
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    Custom in-map scoreboard

    Only thing I could think of is making a bunch of overlay textures, tying them to a trigger, and "killing" them upon point score, while adding the next one. That would be way too complex.
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    [TUTORIAL] Complete Guide to Adding Custom Objects to your TF2 Map

    1. XSI Mod Tool - used the valve tool for export 2. The object is a one object cube - used for test purposes as the simplest shape I could make. 3. All models have UVs and textures - I followed the Noesis tutorial to the letter in this regard. I have never manged to compile without the...