Recent content by davethewave

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    how to be underwater

    Is there any way to make a level seem underwater? I have a large room with great big windows, and i placed water outside of them, but when I compile the game the water doesn't even look as though it's there? What am i doing wrong?
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    How to create a bubble?

    What would the easiest way be to go about creating something along the lines of this: http://www.tweakguides.com/images/Bioshock_2.jpg That dome shaped roof.
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    Model Porthole

    What's the easiest way to go about putting these in. In order to prevent leaks?
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    Skybox Request

    Map name is easy to change :P, it was mainly just to give people the idea of what i'm doing. Does anyone think they can help me out?
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    Skybox Request

    I'm working on a map called ctf_nuclear, and the story behind it takes place after nuke's have recently been launched and have destroyed parts of the globe. I need a skybox that somewhat represents this but i don't have access to the tools to do it myself. I was wondering if someone who...
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    Fall Damage Reduction

    I'm working on a map, and the drop from a vent deals about 20 damage. I was curious is there was anything i could put similar to a trigger that would void the damage?
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    Ramparts

    Thanks man i appreciate the time. Like i said in regards to textures i really just threw a bunch of stuff on. For the theme i'm still not quite set on what i'm going for, I like the idea that its on the inside of a cave, somewhat like a bomb shelter, or in a hatch. But we'll see, the outside of...
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    Ramparts

    My first map that is very loosely based on de_nuke. Just hoping to get some input from other mappers on where it needs some adjustments. Still a WIP so textures and objects were mainly thrown in so it wasn't so boring. And i'm aware of the vent problem, you just need to duck at the start and...
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    Help with aplha to beta

    Hey everyone, first time on here as a user so yay! I've read through basically all the tutorials and tips as to how to start with mapping and such, and i managed to build a map that doesn't completely suck.(although it's very sloppy and still quite bad). I was just curious as to how others go...