Recent content by Darken Sensei [TeamPyro]

  1. Darken Sensei [TeamPyro]

    cp_Redwood - Update Crusaders!

    Some areas have been overhauled and detailed, while some where only detailed Changelog: -added a flank to B (has no cover for now) -detailed last -added cover to last -moved a tree To Do: -add cover to flank -fix the flank building
  2. Darken Sensei [TeamPyro]

    CP cp_Redwood

    Some areas have been overhauled and detailed, while some where only detailed Changelog: -added a flank to B (has no cover for now) -detailed last -added cover to last -moved a tree To Do: -add cover to flank -fix the flank building Read the rest of this update entry...
  3. Darken Sensei [TeamPyro]

    cp_Redwood - cp_Redwood Beta Tendency!

    So, i think the map is ready for some detailing, so that's why i upgraded the map to beta Changelog: -Added some more textures -Changed stage from Alpha to Beta -Tried to improve the map overall
  4. Darken Sensei [TeamPyro]

    CP cp_Redwood

    So, i think the map is ready for some detailing, so that's why i upgraded the map to beta Changelog: -Added some more textures -Changed stage from Alpha to Beta -Tried to improve the map overall Read the rest of this update entry...
  5. Darken Sensei [TeamPyro]

    cp_Redwood - Another one Bites the Update!

    So, more testing and more feedback, changelog: -Added a sort of flank to last -Moved a truck to break a sight-line -Applied No-Draw to every brush face that can't be visible -Added some textures -Updated Screenshots
  6. Darken Sensei [TeamPyro]

    CP cp_Redwood

    So, more testing and more feedback, changelog: -Added a sort of flank to last -Moved a truck to break a sight-line -Applied No-Draw to every brush face that can't be visible -Added some textures -Updated Screeshots Read the rest of this update entry...
  7. Darken Sensei [TeamPyro]

    CP cp_Redwood

    Well, when i tested the second alpha of the map i received a LOT of feedback, and from that feedback i changed the map according to it (as best as i could). Read the rest of this update entry...
  8. Darken Sensei [TeamPyro]

    cp_Redwood - Another Update!

    Well, when i tested the second alpha of the map i received a LOT of feedback, and from that feedback i changed the map according to it (as best as i could).
  9. Darken Sensei [TeamPyro]

    CP cp_Redwood

    Well, when i tested the second alpha of the map i received a LOT of feedback, and from that feedback i changed the map according to it (as best as i could). Read the rest of this update entry...
  10. Darken Sensei [TeamPyro]

    CP cp_Redwood

    So, in this new update i focused on a bit of minor detailing on the outside of the map, I've made a 3d skybox without breaking the entire map (yay), changed some textures around places and give a room a purpose. Read the rest of this update entry...
  11. Darken Sensei [TeamPyro]

    cp_Redwood - New Update!

    So, in this new update i focused on a bit of minor detailing on the outside of the map, I've made a 3d skybox without breaking the entire map (yay), changed some textures around places and give a room a purpose.
  12. Darken Sensei [TeamPyro]

    CP cp_Redwood

    i feel it's small for that exact reason, it's empty, and thanks for the reply!
  13. Darken Sensei [TeamPyro]

    CP cp_Redwood

    cp_RedWood - small 3cp attack and defend map The first "Playable" version of my second map cp_redwood. It's a attack and defend map with 3 control points ambiented in a sawmill-like complex or something, it's a bit small but that is what i want, a small cp map with action all over the place...
  14. Darken Sensei [TeamPyro]

    cp_Redwood B2

    cp_Redwood is an attack and defend map with 3 control points ambiented in a sawmill-like complex or something, it's a bit small but that is what i want, a small cp map with action all over the place, hopefully
  15. Darken Sensei [TeamPyro]

    KotH tr_cutout

    Hi, i downloaded your map to see what is was about and i can say that it is a good map, not perfect, but a good one, a bit small and a bit cramped in some areas, not much room to rocket/sticky jump in some areas, but overall it's a good map. also you should fix the red spawn door frame, it has...