Da Spud Lord's Recent Activity
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Da Spud Lord replied to the thread Rotating prop by adding angle value.
Yup, prop_dynamic isn't meant to rotate on its own so it doesn't have any way to add to its angles. (Technically, the ability to set its...
Jan 13, 2021 at 2:01 PM -
Da Spud Lord replied to the thread Lost TF2 map files from uninstalling.
If you uploaded/shared the BSP file anywhere, it's possible to decompile it into an editable VMF. But if the files never existed...
Jan 13, 2021 at 1:23 PM -
Da Spud Lord replied to the thread Can't find leak in func_areaportal.
That areaportal. Is it closed or linked to the door? Are there any other entities which share the name of the respawnroom entity? (If...
Jan 13, 2021 at 1:15 PM -
Da Spud Lord replied to the thread func_movelinear stuttering ingame when standing on it..
Yeah, that just looks like source being source. You could try replacing it with a func_tracktrain, which tends to have more stable...
Jan 13, 2021 at 1:10 PM -
Da Spud Lord replied to the thread Can't find leak in func_areaportal.
Those lines appear on displacement seams whenever a map is compiled with fast VRAD. Switching to normal should fix that issue. What...
Jan 12, 2021 at 2:29 PM -
Da Spud Lord replied to the thread func_movelinear stuttering ingame when standing on it..
How bad is the stuttering? A video of it would help illustrate the problem greatly.
Jan 12, 2021 at 1:51 PM -
Da Spud Lord rated John_Galt_1957's post
Funny in the thread AMAZING.
VERY FULL! i dont remember why i was drunk.
Jan 11, 2021 at 3:37 PM -
Da Spud Lord replied to the thread Can't find leak in func_areaportal.
Screenshots of the problems would be very helpful.
Jan 10, 2021 at 1:04 PM