Da Spud Lord's Recent Activity

  1. Da Spud Lord rated fl00fCollie's post Like in the thread MapGyver - Creative Use of Props and Assets.

    Something I never noticed until I decided to have a look around in Hammer, but these chicken wire parts in Badwater are actually...

    Sep 20, 2018 at 11:25 AM
  2. Da Spud Lord replied to the thread Some help with hills.

    The smooth option in the paint geometry window can be used to smooth out rough geometry.

    Sep 19, 2018 at 4:14 PM
  3. Da Spud Lord rated Yahiamice's post Funny in the thread New Showcase Maps.

    those virtual battlegrounds look pretty snazzy props to the mapmakers! (pun intended)

    Sep 18, 2018 at 12:05 PM
  4. Da Spud Lord replied to the thread I need a bit of help..

    KOTH maps are the best for beginners to make as they're small, simple (if you follow the Viaduct formula), popular, easy to balance...

    Sep 17, 2018 at 5:17 PM
  5. Da Spud Lord replied to the thread [fixed]Water Invisible, no leaks..

    Yes, water can only be a world brush, unless it is func_water_analog (which you shouldn't need unless you're making moving water).

    Sep 16, 2018 at 4:43 PM
  6. Da Spud Lord rated SmallBiscuit's post Agree in the thread WiP in WiP, post your screenshots!.

    They arent the worst textures, Dev textures can look really good in the right circumstances. Any texture can be used effectively...

    Sep 15, 2018