Da Spud Lord's Recent Activity

  1. Da Spud Lord replied to the thread Rotating prop by adding angle value.

    Yup, prop_dynamic isn't meant to rotate on its own so it doesn't have any way to add to its angles. (Technically, the ability to set its...

    Jan 13, 2021 at 2:01 PM
  2. Da Spud Lord replied to the thread Lost TF2 map files from uninstalling.

    If you uploaded/shared the BSP file anywhere, it's possible to decompile it into an editable VMF. But if the files never existed...

    Jan 13, 2021 at 1:23 PM
  3. Da Spud Lord replied to the thread Can't find leak in func_areaportal.

    That areaportal. Is it closed or linked to the door? Are there any other entities which share the name of the respawnroom entity? (If...

    Jan 13, 2021 at 1:15 PM
  4. Da Spud Lord replied to the thread func_movelinear stuttering ingame when standing on it..

    Yeah, that just looks like source being source. You could try replacing it with a func_tracktrain, which tends to have more stable...

    Jan 13, 2021 at 1:10 PM
  5. Da Spud Lord replied to the thread Can't find leak in func_areaportal.

    Those lines appear on displacement seams whenever a map is compiled with fast VRAD. Switching to normal should fix that issue. What...

    Jan 12, 2021 at 2:29 PM
  6. Da Spud Lord replied to the thread func_movelinear stuttering ingame when standing on it..

    How bad is the stuttering? A video of it would help illustrate the problem greatly.

    Jan 12, 2021 at 1:51 PM
  7. Da Spud Lord rated John_Galt_1957's post Funny in the thread AMAZING.

    VERY FULL! i dont remember why i was drunk.

    Jan 11, 2021 at 3:37 PM
  8. Da Spud Lord replied to the thread Can't find leak in func_areaportal.

    Screenshots of the problems would be very helpful.

    Jan 10, 2021 at 1:04 PM