Da Spud Lord's Recent Activity

  1. Da Spud Lord thanked puxorb's status.

    I'm sorry, but the new fire particles look TERRIBLE. I'm disappointed. Another thing that I loved is gone.

    Oct 20, 2017 at 10:28 PM
  2. Da Spud Lord replied to the thread Jungle Inferno.

    Update: I found a fix to the flamethrower particles not appearing. For anyone else having the same problem, add this to your game...

    Oct 20, 2017 at 9:45 PM
  3. Da Spud Lord replied to the thread Jungle Inferno.

    New flamethrower particles are borked for me; I can't see them at all, even after validating my files.

    Oct 20, 2017 at 7:31 PM
  4. Da Spud Lord ITS HERE BOIS »

    Oct 20, 2017 at 6:01 PM
  5. Da Spud Lord rated Powerlord's post Funny in the thread Jungle Inferno + (Halloween)?.

    Likewise, Halloween generally starts during the last full week of October. So, it could drop at any time next week. The new ConTracker...

    Oct 20, 2017 at 5:00 PM
  6. Da Spud Lord attached a file to the thread Fun displacement lighting issue times.

    Those don't look like lighting issues, those look like texture alignment issues. Use the face editor to line up the textures. [ATTACH]...

    upload_2017-10-20_15-42-50.png Oct 20, 2017 at 3:43 PM
  7. Da Spud Lord replied to the thread Jungle Inferno.

    Nope. Keep an eye on the official website, they'll post there when it's out.

    Oct 20, 2017 at 3:38 PM
  8. Da Spud Lord attached a file to the thread KotH Apollo.

    Some feedback: [ATTACH] The fact that the spawnroom has a single exit that opens into a corridor may make spawncamping easier. Having a...

    20171020144833_1.jpg 20171020145214_1.jpg 20171020145346_1.jpg 20171020145544_1.jpg 20171020145714_1.jpg 20171020150603_1.jpg upload_2017-10-20_15-17-14.png 20171020152229_1.jpg Oct 20, 2017 at 3:36 PM
  9. Da Spud Lord replied to the thread KotH Apollo.

    Welcome to TF2Maps! I recommend taking screenshots of your map- if nothing else, at least add a thumbnail. Screenshots are the #1 way to...

    Oct 20, 2017 at 2:46 PM
  10. Da Spud Lord rated Lampenpam's post Agree in the thread Jungle Inferno.

    Ah that's ni.... Neon Annihilator? That had a broken model? Or was it an always unused one?

    Oct 20, 2017 at 9:00 AM
  11. Da Spud Lord commented on Da Spud Lord's profile post.

    http://www.teamfortress.com/post.php?id=33776 Fucking dammit valve

    Oct 19, 2017 at 9:40 PM
  12. Da Spud Lord Cmon Valve stop delaying the damn update »

    Oct 19, 2017 at 9:06 PM
  13. Da Spud Lord replied to the thread Bots?.

    Nope, apparently item_teamflag has higher priority, and it's not just the HUD, but also the gamemode logic (preventing respawns, etc). I...

    Oct 19, 2017 at 6:55 PM
  14. Da Spud Lord replied to the thread Why do some props don't show up when running the map?.

    The game considers some of your props to be outside the map, so it removes them upon compile. Seal the map to fix this.

    Oct 19, 2017 at 5:01 PM
  15. Da Spud Lord replied to the thread Why do some props don't show up when running the map?.

    Compile log?

    Oct 19, 2017 at 4:17 PM