Da Spud Lord's Recent Activity

  1. Da Spud Lord rated splashy's post Agree in the thread Capture Zones in Maps.

    Some maps use one of the hazard stripe textures on a brush face (16hu or smth wide), others use overlays (note that some configs disable...

    Jul 17, 2019 at 3:34 PM
  2. Da Spud Lord replied to the thread Brushes wont load in.

    I'd advise just using Alt-P to find them, deleting them and recreating them, and taking extra care to prevent them from becoming invalid...

    Jul 17, 2019 at 3:30 PM
  3. Da Spud Lord replied to the thread Brushes wont load in.

    The compile is failing due to a bunch of these errors: The most likely cause as far as I can tell is there's a brush bordering the edge...

    Jul 17, 2019 at 3:16 PM
  4. Da Spud Lord replied to the thread Brushes wont load in.

    https://developer.valvesoftware.com/wiki/Process_Window_copying Also, please put the compile log within spoiler tags so it doesn't take...

    Jul 17, 2019 at 2:03 PM
  5. Da Spud Lord replied to the thread Brushes wont load in.

    Can you post your compile log please?

    Jul 17, 2019 at 12:36 PM
  6. Da Spud Lord replied to the thread Props wont load.

    Post your compile log? There's probably something there that would help us identify the question.

    Jul 16, 2019 at 7:29 PM
  7. Da Spud Lord replied to the thread 72 Hour Jam 2019.

    This year I'm going back to basics: A straightforward, no-nonsense, no gimmick KOTH map.

    Jul 16, 2019 at 12:39 AM
  8. Da Spud Lord replied to the thread Navigation mesh with bots crashes my game on my map.

    Can you post the BSP?

    Jul 15, 2019 at 11:07 AM
  9. Da Spud Lord attached a file to the thread Carving in Displacements.

    Alternatively, the arch tool is pretty nice as it allows you to create nice arches easily. Select "arch" when making a brush to create...

    upload_2019-7-14_18-54-56.png Jul 14, 2019 at 6:55 PM
  10. Da Spud Lord rated Vel0city's post Agree in the thread Carving in Displacements.

    Don't. Carve. Ever. It will unleash all hell upon you and will make you wish you never new about the feature at all. If you want to...

    Jul 14, 2019 at 6:51 PM
  11. Da Spud Lord replied to the thread Navigation mesh with bots crashes my game on my map.

    Do you have any power 4 displacements, or any displacements with high vertex density?

    Jul 14, 2019 at 6:21 PM
  12. Da Spud Lord rated Idolon's post Agree in the thread How do I deal with conflicting feedback without seeming like an ass?.

    I think newer mappers struggle with taking in feedback because the idea of "you know your own map better than anyone else" only really...

    Jul 14, 2019 at 6:18 PM
  13. Da Spud Lord rated fubarFX's post Agree in the thread How do I deal with conflicting feedback without seeming like an ass?.

    First of, praise is not actual feedback, you don't have to listen to that crap. The only time praise is useful is when you made...

    Jul 14, 2019 at 5:08 PM
  14. Da Spud Lord replied to the thread Navigation mesh with bots crashes my game on my map.

    If you get regular players on the map, does it crash?

    Jul 14, 2019 at 5:05 PM
  15. Da Spud Lord replied to the thread How do I deal with conflicting feedback without seeming like an ass?.

    Generally, the higher-rank and more experienced members of the TF2Maps community are the best to listen to, they've been around the...

    Jul 14, 2019 at 4:36 PM