Da Spud Lord's Recent Activity

  1. Da Spud Lord thanked Polymathic Polyphony's post in the thread Too Many Lights (FIXED).

    After a bit of Googling, it seems the solution is to increase the lightmap scale on your textures

    Dec 15, 2017 at 5:02 PM
  2. Da Spud Lord replied to the thread Too Many Lights (FIXED).

    It appears to be working now, thank you.

    Dec 15, 2017 at 5:02 PM
  3. Da Spud Lord replied to the thread Too Many Lights (FIXED).

    I haven't named any one of them. There are no dynamic lights in the map.

    Dec 15, 2017 at 4:35 PM
  4. Da Spud Lord posted a new thread.

    Too Many Lights (FIXED)

    VRAD keeps prematurely quitting before its job is done, reporting "too many lights 8193 / 8192". When I load up the map, it is always...

    Forum: Mapping Questions & Discussion

    Dec 15, 2017 at 4:31 PM
  5. Da Spud Lord rated Crowbar's post Agree in the thread Kitten's last gift.

    I'm glad that she's alright! Deep inside I was admittably thinking much sadder things. Best of luck in any future endeavours she may choose.

    Dec 15, 2017 at 3:37 PM
  6. Da Spud Lord replied to the thread Help.

    That's up to you. Most mappers, when building the base geometry of their map, prefer to work with a grid size of anywhere between 16 and...

    Dec 15, 2017 at 9:27 AM
  7. Da Spud Lord replied to the thread Meet Your Map: Beater's Competitive Mapmaking Challenge!.

    AFAIK they dislike the snowy precipitation particle effects that fall from the sky in most snowy maps, because the computer having to...

    Dec 13, 2017 at 9:15 PM
  8. Da Spud Lord attached a file to the thread Why do you love steam convos?.

    [ATTACH]

    Fear God.jpg Dec 13, 2017 at 8:59 AM
  9. Da Spud Lord rated Obsyden's post Like in the thread Howdy Folks.

    Hello everyone. The name's Obsyden. I've been mapping on TF2 and other source games for quite some time now, 4 years maybe. Through...

    Dec 13, 2017 at 8:49 AM
  10. Da Spud Lord replied to the thread tool brush that combines blockbullets and playerclip?.

    For more info on all the tooltextures available at your disposal, check here: https://developer.valvesoftware.com/wiki/Tool_textures

    Dec 12, 2017 at 10:53 PM
  11. Da Spud Lord rated Diva Dan's post Agree in the thread tool brush that combines blockbullets and playerclip?.

    blockbullet blocks bullets, explosions, etc AND players, so, just use that

    Dec 12, 2017 at 8:46 PM
  12. Da Spud Lord I made a thing http://cubeupload.com/im/xaurz9.jpg »

    Dec 12, 2017 at 4:04 PM