After 2 months of testing and work... We have now got TYRO STATION !
* This map is now usable in CS:S, TF2, GMOD
* Minor Layout and texture...
Tyro Station final is now in the final testing phase before i release it Tommorow.
Glad to be a help. :)
Have you tried deleting gameconfigs.txt from the bin folder?
That usually fixes hammer. It works for me.
I quickly googled a fix and i found...
have you tried resetting the hammer configuration??
or going to https://tf2maps.net/threads/fixed-hammer-game-configurations-missing.33280/ ?
I'll try that next. Thx.
Also what is the average compile time for a map this size and how does "Area Portals" work. I looked at the valve wiki...
I'm currently working "Tyro Station final". Just some compiling issues that are driving me nuts. >:(
Ah come on... that was a mistake i made ages ago and learned from it... Do you have to bring that up again....
Give it a rest.....
When I compile my lastest version of Tyro_station, the map compiles with no errors but when i load it in SFM, SFM crashes with no message. What...
Listen to bassy music.
(insert comment here)
Go back under your bridge troll.
It doesn't matter what textures you use in a prefab.
The person using it can change them to what they want to use.
That's the whole point of a prefab.
For the music room, name a wav file "music.wav" then put it in /sounds/tyro_station/music
fixes in the update:
*the untested logic elements
Separate names with a comma.