I want a series of mini-articles from small-time map creators like me about a map we've made and what we learned from the experience in both technical difficulties and gameplay feedback.
Make sure each object
1. Is highlighted in edit mode and has convex hull selected
2. Is shaded smooth
3. All has the same origin or it's going to float all over the place willy-nilly
You'll have a lot easier time if you do some tutorials on Blender first.
Whenever I get that warning, it's because of one of the following:
1. One of the collision objects isn't fully convex (use the Convex Hull option under Mesh in Edit Mode)
2. One of the collision objects isn't fully shaded smooth
3. It is actually really thin on one axis
I suggest moving half...
Plumber is for converting vmf files into props. Then you put the prop into a map. I don't know why you would need to export and import if you want it to still be a VMF. Might as well just make it a func_detail.
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