Recent content by Cyberen

  1. Cyberen

    Introducing the official TF2Maps blog

    I want a series of mini-articles from small-time map creators like me about a map we've made and what we learned from the experience in both technical difficulties and gameplay feedback.
  2. Cyberen

    Pastry Prop Pack V1 (Desserts, Donuts, Cakes, Muffins, Cupcakes, Candles, Macarons)

    I can see it now, a capture-the-flag map where two rival bakeries try to steal each other's recipe!
  3. Cyberen

    CP Super Mario Bros. 3

    Cool concept! Can't wait to play it!
  4. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Make sure each object 1. Is highlighted in edit mode and has convex hull selected 2. Is shaded smooth 3. All has the same origin or it's going to float all over the place willy-nilly You'll have a lot easier time if you do some tutorials on Blender first.
  5. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Whenever I get that warning, it's because of one of the following: 1. One of the collision objects isn't fully convex (use the Convex Hull option under Mesh in Edit Mode) 2. One of the collision objects isn't fully shaded smooth 3. It is actually really thin on one axis I suggest moving half...
  6. Cyberen

    Limited View Range in Hammer?

    Use Hammer++: https://ficool2.github.io/HammerPlusPlus-Website/
  7. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Are players expected to go inside each of those vertical egg-shaped areas and the flatter areas, or are they basically background decoration?
  8. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Can I get a little context about these files, like what they are for in the context of the level and what you need from each of them?
  9. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Use https://catbox.moe/ and put it in a zip file if a .blend doesn't have the textures packed.
  10. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Do you mind just packing all the materials in a .blend file and sharing it? Your VMF only had a box, a spawn, and a missing model ERROR.
  11. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Use Blender Source Tools, take .smd files, make a .qc file, and use Crowbar to compile it into a model. Here's how
  12. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    How about you just pack everything you need into a zip file and then tell me if you want it to be a func_detail or a prop?
  13. Cyberen

    DREADFORT Payload-Race - Final Compile Exceeded Brush-Limit [ !! Solved !! ]

    Plumber is for converting vmf files into props. Then you put the prop into a map. I don't know why you would need to export and import if you want it to still be a VMF. Might as well just make it a func_detail.
  14. Cyberen

    TF2 Crashing when loading map now.

    Can you run a compile without starting the game and see what it says? Also it tends to do that if Steam isn't open already.
  15. Cyberen

    WiP in WiP, post your screenshots!

    Just a little adaptation I'm working on