Cyberen's Recent Activity

  1. Cyberen replied to the thread Help with path_track speed.

    tracktrain speeds have two variables: 1. Speed is a percentage of the maxspeed you set for the tracktrain. It can't go above the max...

    Oct 23, 2021 at 10:53 PM
  2. Cyberen replied to the thread Help packing custom content in bsp's.

    VIDE sucks, use CompilePal and make sure to check the "pack" box.

    Oct 23, 2021 at 10:50 PM
  3. Cyberen replied to the thread Map file size help.

    As fun and rewarding as it is to use custom assets, remember that TF2 is an old game and the Source engine is even older. You will have...

    Oct 23, 2021 at 3:34 AM
  4. Cyberen posted a new thread.

    Locking and unlocking control points

    I have a concept for a map whereas points only lock and unlock at specific events. Sounds simple, right? I even have a vmf below...

    Forum: Mapping Questions & Discussion

    Oct 21, 2021 at 4:18 PM
  5. Cyberen replied to the thread Leaked?.

    Thank you Stalin! It worked!

    Oct 19, 2021 at 2:03 PM
  6. Cyberen thanked TheMrStalin's post in the thread Leaked?.

    When you compile, it says you what entity is leaked. Find it by entity report and check if it's origin there ( Blue sphere ). If yes,...

    Oct 19, 2021 at 1:56 PM
  7. Cyberen posted a new thread.

    Leaked?

    I'm making this big map with seven prefabs and I've been very careful about not leaking, but I run the map and get this leak from the...

    leaked.png

    Forum: Mapping Questions & Discussion

    Oct 19, 2021 at 2:18 AM
  8. Cyberen replied to the thread Visual Glitch.

    Okay, if the bridge suddenly appears, make sure all visgroups (manual and auto) are visible and all quickhidden things are visible. If...

    Oct 18, 2021 at 3:26 AM
  9. Cyberen replied to the thread Visual Glitch.

    can you point to which texture you're referring to?

    Oct 18, 2021 at 2:26 AM