Recent content by Ctrl Alt Defeat

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    What's Less Expensive: Seal Displacements with a brush, or surround the map with a nodraw box?

    I'm just curious, as I'm working on sealing a map I'm working on. On the bottom is a fair share of displacements, which obviously don't block the void. So I'm curious to what's better for sealing it this way: Should I just put a small brush below the displacements so they are sealed, or can I...
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    Intersect A6

    http://archive.tf2maps.net/showthread.php?t=25212
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    Are there other methods for symmetry?

    For a lot of gamemodes, such as CTF, KotH, and 5CP, symmetry is often used for balance. The obtain this, I've typically used Select All and copy pasted it over. However, I was curious if there was a more clean way, or if you guys build it from a different starting point? Is there a certain path...
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    The new, "can I have my name changed?!" thread

    Can I have my name changed to "Ctrl Alt Defeat" ? Admin Edit: Previous Name Jackrc11
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    The 2015 Summer 72hr Mapping Contest! UPLOAD THREAD

    Filename: ctf_intersect_72_a6.bsp Author: Ctrl Alt Defeat Thread: http://forums.tf2maps.net/showthread.php?p=335961#post335961 Download: https://www.dropbox.com/s/8eak3qjn7ubukil/ctf_intersect_72_a6.bsp?dl=0
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    CTF intersect_72

    My entry in the 2015 Summer Mapping Contest. Lots of textures are WIP. Hoping to get some testing in first to see how the map plays. Probably going for a mix of an Industrial/Spytech theme.
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    Best way for train hazards?

    I couldn't find any in depth tutorial on this, so I figured I'd ask. For train hazards (such as those on Well or Freight), what's the best entities to use? There's so many different brush entities that can move. Would a func_tanktrain or a func_movelinear be better? What else would be needed for...
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    CP Weaponized

    My 2015 Contest map. Still a bit left to polish and I'm fatigued.
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    Can you put a nodraw box around the map to avoid leaks?

    Ah, okay, thanks. But why is it bad with nodraw? I thought nodraw just meant it was unrendered; how would it impact the performance of the map at all? Just out of curiosity, what do you do to seal your maps if they have displacement boundaries? Do you put a small brush on the edge of it?
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    Can you put a nodraw box around the map to avoid leaks?

    Just curious. Finally getting back to mapping after hiatus and am getting back to a project of mine. I've got some cliffs on the outer edges (will be displacements soon enough). Can I just put a hollow nodraw box around the map to make sure there are no leaks? Or do i need to be more intricate...
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    EU Gameday - Saturday August 30th

    cp_armsfactory_b2 (First time doing a gameday, so don't crucify me if I'm in the wrong format) Download Thread: http://forums.tf2maps.net/downloads.php?do=file&id=5803 Does it feel balanced? Are the cap times too long?
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    Optimal lighting on Night Maps?

    So, on my upcoming map, it takes place at night, However, one big issue with the appearance is the lighting. So, What color/brightness should I use on the light_env? What color should the env_sun be, if I'm supposed to have one at all? Also, is there a different override model for a...
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    Lighting Glitches?

    So, I've been having some issues lately with lighting on my map (cp_armsfactory, shameless self plug). Mapper friends of mine weren't sure, so I was hoping some people here would have some ideas. http://cloud-4.steampowered.com/ugc/66747415980286718/FB0F2F024AB3DB3689865B5DB44A0F81BBF4C60B/...
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    CP armsfactory

    Thanks Crash! Your input's really helpful. I'll definitely look into the things you mentioned. A few questions about what you said though: 1. A mapper friend of mine also mentioned the stretched displacements to me. I'm still confused what I should be doing there. Are you saying to structure...
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    CP armsfactory

    Welcome to cp_armsfactory! My second map in TF2 (Just ignore that first one though). It's a gravelpit style Attack/Defend map, with a pyramid layout for points. It also features a laser that fires off every minute (subject to change), frying anyone in the way. Come try it out and give some...